I'm back with another Javascript casino game. This time, Video Poker! (helpful critiques/advice welcome!)
About 4 months ago I made a post in this subreddit featuring my first ever Javascript creation: http://www.reddit.com/javascript/comments/10141l/im_new_to_programming_and_made_a_javascript/ I didn't expect the huge amount of helpful criticism and encouragement, and I can honestly say /javascript's advice help me advance to the next level. So here I am, with another completed project! http://specialtactic.org/lab/games/VideoPoke (Now using keyboard controls. Keys 1-5 are for Holds. Spacebar deals/draws. Allows for fast playing!) Following everyone's advice from last time, I created the game with the Don't Repeat Yourself mindset, and I did the best I could. I also took up Javascript's prototype functionality for this one, and I feel that helped me organize the script A LOT! This game was very challenging to program because Poker has some unique rules when it comes to identifying hands from an array of cards... my struggle was figuring out the fastest and most efficient way of finding a "match". Please be warned there are MANY deep-nested loops in this code. Things I need help with:
First time using prototype. Any advice how I can make it even more efficient?
Is there a more effective way to assess a player's hand and identify a win?
Have I repeated myself anywhere? Slap me on the wrist, I'll fix it and never do it again!
What should be the next game I recreate in Javascript? I'm already eager for my next challenge!
Thanks to all of you who have helped me last time, and I hope to hear your honest opinions :) (BTW: this script does contain some jQuery for DOM purposes. Just makes it easier. ALSO, I have NOT tested this with all browser versions, ... so I apologize if your voodoobuntunix3.0 or whatever doesn't work, please let me know and I'll look into it :)
I created a puzzle with procedural level generation
Hi, I'm new, please be a littleconsiderate:) I want to say that English is not my main language, so I apologize for the possible strange construction of sentences.
Biography
Creating games is a recent hobby of mine, although I started programming a relatively long time ago. I started with websites (html, css, javascript), then decided to try to figure out something serious. I started learning c++ and realized that it was too early. I tried c# and it sucked me in. But learning pure c# in a week seemed so boring to me that I decided to try myself in GameDev. In fact, all these events took place about 1-2 years ago. But in GameDev, I'm still a noob and came to try myself. Well, here's the story in short :)
A little about the game
As it is written in the title of the post - this is a puzzle, namely, a maze. The point is that there are no levels. Each time the game generates a new maze. The player is a ball, the goal is to get out of the maze. Yes, there are probably a huge number of similar games, but I would only like to recruit the initial Community and then the motivation is quite small, since I spent a lot of time on the game. https://preview.redd.it/8ml8gd1sax461.png?width=1280&format=png&auto=webp&s=d3b8d8d3f70a16f8b9b033bb1bc5c9f5cc901f8d
Developing Progress
I created this game for about a month. It could have been created much faster, but I was absolutely not familiar with procedural level generation at the time. The game would have been released in the summer, but Google Play blocked versions of my game due to the fact that there are supposedly ads for casinos, gambling, and the like, although I pre-set filters for these ad categories in the Unity Ads settings. I sat for an hour and tested my game and didn't see any ads for something like this. I thought it was a validator error and uploaded it again. After 2 weeks, I was rejected again. In the end, after several attempts and reconfiguring the ad filters, I gave up and removed the ad from the game. I'm going to use something different in my next project. Maybe Admob or Google ads.
Project updates
I think I'll follow through with this project and add a few modes, different maze sizes, a leaderboard and a lot more. You can suggest an idea in the comments to the post.
Important information
I need to figure out if I should continue on my way to GameDev and I need your support. If you find any bugs, write to me - this will help the development.
Download
The game can only be downloaded from Google Play: LINK P.S. I didn't have enough money for the App Store :)
[Offer] Programming work, Automation or Data Science
I'm a student who has been programming for roughly 7 years. I have experience in the following:
Python / Pandas / NumPy / Matplotlib
C++
JavaScript / Node.js / Processing
Lua / Love2D
Discord API / Bot creation
Several others
I can also complete simple scripts in nearly any other language if there is a specific requirement for the project. For an example of my work, here is a recent discord bot I created which implements all of the components of a casino blackjack game as well as a database to store user balances: https://imgur.com/a/JQYKU49 Pricing will depend somewhat on the project, but I will generally charge roughly $12-15 an hour (rather than billing per hour, I will give an estimate of how long it will take and payment will be based on that amount).
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I worked hard for it: version 2.0 of LuckyNano is finally there. Come and check out a fun faucet for a change :)
Howdy ~♪ It's been a vague promise for a year now, life has been quite busy on my end but, yay, we've done it: LuckyNano 2.0 is a thing ! Do pay us a visit by clickingthis link, peeps. As always, I'm sure many of you don't know LN, so let me introduce you: LuckyNano started in January 2018, with the idea of creating a faucet to introduce people to Nano, but in a fun way. I felt really bummed that such an awesome currency as Nano would only be discovered through dull faucets, where all you do to get munie is clicking a button, every now and then. Worse, some only allow you to claim once, or at the cost of viewing ads. I was a big fan of gamefaucet.com for Bitcoin (RIP), which let you play casino games in exchange of a few satoshi, with a big community component around it. People were enticed to chat and build a strong fanbase, and those who wanted to help the project would invest their own money to unlock perks and features. This is *exactly* what I'm going for with LuckyNano: a faucet with casino-inspired games where you win NANO, but with a more modern design, and an enhanced multiplayer aspect. And those who are willing to try their luck for a quick buck, or simply want to help keep the project afloat can deposit a couple of NANO to play for higher stakes. So ! On to what 2.0 has to offer:
A brand new game: BlackJack. It's in Alpha version, so while the tests are going on, only faucet users can play -- the goal is to avoid potential breaking bugs during paid games. Only the basic rules are implemented, it's very barebone and with only one table, meaning 5 simultaneous players max. But GOD, it's finally there !
Faucet users can finally play all games (except Poker): it was kind of a bummer that only the Slots Machine was available to free players before. It was first intended to be temporary, to promote the game that was introduced when 1.0 rolled out. Then it stayed the same for over a year...
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The reason for this is that Poker still runs its legacy PHP code from v0.6, instead of Node.js like every other game. Porting the backend to Javascript will be a pain, as it is more than 5k lines of codes to convert -- and improve on. While the game development is stale, I see no reason to keep making profit out of it, so, there you go.
Improved security. Unfortunately, as 2.0 was about to be pushed a couple of weeks ago, the website was attacked. The cracker only got to steal around 14 NANO, but an attack is still an attack and has to be taken seriously. Hotfixes were pushed here and there, and 2FA is now enforced on all accounts to prevent illicit account info changes or withdrawals. It does require users to provide a real e-mail address, but it's the only personal information asked from the player. I believe that cryptocurrency users like their privacy, and that services such as mine should not collect more info than they need for their users' and their own security.
Please try it, and share some love if you feel like it. :-)
Greetings, i'm looking to join up with a team to work on a rpg/strategy turn-based type game made in Unity. I have over 10 years of professional experience working in the casino game industry as a developer. Mostly doing web development (flash/javascript), but more recently creating game prototypes in java (libgdx). I'm always working on my own stuff on the side learning a lot, but lacking the motivation to finish anything. I figure I need people around me to keep motivation up. My perfectionist streak holds me back at times causing me to reboot projects over and over, and getting disheartened by my programmer's art. My ultimate goal is to be able to go indie game development and break out of the casino industry, making games I am truly passionate about. Truth be told, I despise slot machine games and the casino industry in general. The whole 9-5 job mentality is a difficult pill for me to swallow as well. Regarding working arrangements. Since i'm already working a fulltime job and will be doing this on the side, I can't commit that much time. Realistically maybe 2 hours per day at most and some more time during weekends. I'm not expecting to get payed upfront so rev-share offers are fine. This is more about finding a team that works well together and completing+releasing a full game. Regarding game engines. I have most experience with Unity and working with anything other than that would be a big negative from my part. I don't want to be bogged down by having to learn the ins and outs of another engine. Regarding the project. I would prefer a turn-based rpg or strategy type game. Of course, this is not necessarily set in stone. The most important thing is that the project interests and resonates with me. I am just partial to those genres so projects of that nature interests me more. Also, although RPGs are typically some of the most content heavy types of games, I would like this project to be realistic and feasible. It doesn't have to revolutionize gaming or have AAA quality graphics. Keep the scope down and favor simplicity. No multiplayer games and mainly targeted at desktop computers (with potential for porting to mobile later if successful). On a more personal note: I am 41 years old, born and raised in Sweden. Hobbies besides playing/creating video games is miniature painting, 3D printing, collecting retro computers/consoles and games. I'm into metal music and really love cats. Some of my favorite old school RPGs are: might & magic series, baldur's gate, diablo 2 and neverwinter nights. But I also enjoyed more actiony games such as doom, quake, blood and duke nukem growing up. I was very much into MMORPGs having played most of the major ones. Spent a great chunk of time in world of warcraft and still revisit it from time to time. The game I currently play the most is surprisingly Overwatch. I'm usually not interested in PvP style gameplay, but I find Overwatch to be the perfect blend of bite-sized casual entertainment, great gameplay and "easy to learn, difficult to master". Alright, so I guess that's about it. Let me know if you want to know something else. Leave comment here or in discord (Lykane#3413). EDIT: LinkedIn profile (if it helps) https://www.linkedin.com/in/tomasaugustinovic/ Here is a sample of a Unity game I worked on a few years ago: https://www.youtube.com/watch?v=nF1aOM6sU1M
How I Developed My First iOS Game with Random Number Generator
Creating the first game is not a walk in the park. This is what I have learned from my experience of creating epic games with Random Number Generators. It is a fairly complex process that requires passion, skill, determination, and matchless zeal. My journey to the creation of games started way back in high school. I could play a couple of games from the likes of IGT or Aristocrat. I was not qualified to play real money games as I was not yet 18 years old. Growing up in a family of gaming enthusiasts too had an effect on my ability to create games. My elder brother was and is still an avid casino gamer. On many occasions, he could take time to describe how easy it was to play and collect wins on games like Big Red or Double Diamonds. To drive his point home, he often brought us some fine pizza after his lucrative pokie wins, especially on weekends. When I reached the majority gambling age of 18 years, I could not resist the urge to try my luck on several games. The passion later graduated into a bread earning venture. Fortunately, after high school, I enrolled for a graphics design course, which gave me short in the arm as I could create incredible designs on platforms like Unity and the SpriteKit which are the ideal Apple’s engine for creating 2D and 3D games. I was particularly hooked to the development of a game with a Random Number Generator (RNG), as this is the engine that many pokies run on.
Random Number Generator
Generally, the Random Number Generator refers to a microchip that is capable of generating numbers continuously, even when nobody plays is pressing or playing the machine. Within milliseconds, the machine is capable of creating hundreds of billion numbers. RNG works through simple but complex programmed commands. When players hit the press button, the machine will display the position with respect to the last numbers generated. As the literal brains of any slot or pokie game, RNG, the values created by the diverse numbers generated are subsequently translated into the different symbol combos that appear on the reels of slot machines. While developing games for iOS or any other platform, RNG is highly needed. The machine is very impartial and accurate. The randomly generated numbers help to steer away from any possibility of human manipulation of the numbers generated. The Random Number Generator is a crucial and primary element of any slot game. Before releasing any game, including my cash robbers combat game, developers must subject their RNGs to third parties for fairness audits. Auditors like iTech Labs, Gaming Lab International (GLI) and eCommerce Online Gaming Regulation and Assurance (eCOGRA) are recommended.
Popular Platforms for Creating Games with Random Number Generator
For both windows and iOS, Unity is one of the biggest engines for the creation of casino games. It is one of the friendliest 2D/3D programming engines with a systematic approach to the development of the game’s design. I have regularly used the engine as the skeleton for my iOS games. In addition to games development, Unity is available for simulated training and the development of other business applications that have the inherent ability to interact with 2D/3D spaces. To develop games for iOS, you however need an Apple ID. The Apple Developer account is also necessary because you need to exploit the full potential of your game. While building the unity iOS game, an Xcode project is generated to give you the skeleton framework for feature additions. The project is thus useful in signing, compiling, and preparation of the developed game for distribution. After running simulations, the game needs to be deployed to an ios device. Real game deployment requires a registered Apple developer with device deployment abilities. The account comes at a price! Roughly $99. SpriteKit is another engine for iOS and tvOS which allows developers to create games in XCode using swift. Released in 2013, this platform has proved useful. It has a cool physics engine, particle systems, animation handling, and a built-in shape creator. Like Unity, it has a timing system and developers can automate both visual and sound effects. SpriteKit makes the use of Metal to guarantee high-performance rendering while affording developers a simple programming interface. By leveraging a set of rich animation tools and physics behavior, developers can faster add life to the visual elements and easily transition them between screens. To start your development journey, developers use the scene object which is an instance of SKScene set up using the following code https://preview.redd.it/16xrmnxb24351.jpg?width=946&format=pjpg&auto=webp&s=1eb50553d6632dcf671dfce54354a61275aaf3a0 After passing the size of the view bound of the scene initializer, it is the high time to size the scene to the view’s size. Normally the scene anchorpoint is (0.5, 0.5). Coordinates originate from (0, 0) which is taken as the center of the map view.
How I Developed my First iOS Game with Random Number Generator – Step by Step Guide
While there are many platforms out there to create games for iOS, I like Unity. The simplicity and the ability to create cutting games are some of the justifications. Even my ‘Cash and Robbers’ slot game is developed using Unity engine. Before starting off, I ensured the unity app is successfully installed and my account is ready. Here is a systematic process to my development of Cash and Robbers game
While logged in you are presented with an interface that comes with a default project. Developers discard the defaults and start to create a new project through the project wizard.
At the project wizard, I click on ‘set’ and navigate to the folder where I want my project saved. Enter ‘DashandZag’ followed by project name and you will be prompted on where to save.
After setting up your project, I access the Unity Editor Interface. By using the ‘editor layout tab’ I change the view to wide mode. The view gives different parts of the game to develop; project view, Hierarchy view, Toolbar, Scene view, Game View, and the Inspector.
I navigate through these views while adding features as per the programming prompts ( guided, of course, by the projects mirrored outlook).
A newly created project is normally too static. It needs my own or pre-packaged scripts that must be attached to the relevant game objects to initiate an action. The script basically ensures responses to touch events so as to move the cube from one position to the next. For scripting, I use Boo, C# or Javascript.
Creating a new script. Select Assets\Create\Javascript. With a script name, rename it as movesimple. Double-clicking on will trigger the MonoDevelop unity editor with the following codes.
I then get the mobile cube on the camera. Through the game’s modification, I ensure that the main camera can track the cube’s fixed position from behind. By using Assets\Import Package\Scripts I choose SmoothFollow and then Import.
Most games that have been developed for iOS devices like iPad or iPhone come with Random Number Generators. These microchips determine the winning sequences. Available on informative https://pokieslab.com/aristocrat/ , gamblers can play Aristocrat pokies for free with bonus rounds and free spins:
More Chili – It was created by Aristocrat in 2012. Compatible with other platforms like Android, Microsoft, and Blackberry, the game has a layout of 5 reels and 25 paylines. It boasts of incredible 3D graphics befitting gaming symbols and well-balanced colors. It has an RTP of 95% and a betting range of £0.1 up to £60 per spin. With an auto spin feature, you will have a chance to enjoy a thoroughly audited RNG. With a possibility to strike a non-progressive jackpot of 4000 times your line bets this is an incredibly friendly game
Big Red - Manufactured by Aristocrat in 2014, this game has grown into a gamers’ sensation. Big Red comes with many in-game multipliers. You can get these multipliers on the game’s layout of 5 reels and 5 paylines. It is mobile optimized; hence, it can be played across mobile platforms. Big Red slot is playable with as low as £0.01 up to a maximum of £50 per spin. The free play version requires neither downloading nor registration.
5 Dragons – This is another slot with a fair and regularly audited Random number generator. The game is served on a layout of 5 reels and 20 fixed lines on which you can collect generous payouts. 3D Graphics are beautiful while the immersive backdrop resembles a desert environment that is brought into a clear view by the game’s well-balanced colors. Besides ultimate fairness, the game features one of the biggest theoretical returns to players (95.17%). The low to the medium variance of the game ensures that regular gamblers stand a chance of collecting regular but small wins. Jimi Hendrix is ideal for all gamers as the betting range starts at £0.25 per spin and goes up to £50 for high rollers.
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OK, so I'm trying to develop an online casino. I've purchased the cryptocasino code https://cryptocasino.financialplugins.com/page/purchase and I'm planing to add some games besides the ones which came with the casino. However, I'm not sure what's the best way to add slot games and what's the right architecture for that and that's where I need help. I looked at professional casinos and generally they use slot machines that were written in Javascript and use HTML5 canvas. Another option is to use Unity. I'm having troubles figuring out how to connect those applications to the database, how to make them check player's balance before spinning the reels? Also, is there an alternative to HTML5 Canvas + Javascript and Unity application which uses WebGL? Let me know what do you think. Thanks.
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OK, so I'm trying to develop an online casino. I've purchased the cryptocasino code https://cryptocasino.financialplugins.com/page/purchase and I'm planing to add some games besides the ones which came with the casino. However, I'm not sure what's the best way to add slot games and what's the right architecture for that and that's where I need help. I looked at professional casinos and generally they use slot machines that were written in Javascript and use HTML5 canvas. Another option is to use Unity. I'm having troubles figuring out how to connect those applications to the database, how to make them check player's balance before spinning the reels? Also, is there an alternative to HTML5 Canvas + Javascript and Unity application which uses WebGL? Let me know what do you think. Thanks.
I know that online gambling is a popular industry, regardless of the legality in a given location. I see some online casinos accepting bitcoin, but I haven't found one that accepts Monero yet. In fact, the only Monero gambling I have seen is Minko (which is pretty awesome). I am setting up a site with more common games (but still provably fair) and an emphasis in privacy and anonymity. I'm striving for 100% Tor hidden services, no javascript (this is going to be difficult), provable fairness, no deposit/escrow, and immediate payout. Right now I'm trying to judge interest and discover challenges. Once launched, I would use a portion of the profits to further fund Monero development. Is there interest from the community for this? The community that plays Minko makes me think so, but I don't want to cannibalize that player base. What do you all foresee as the challenges to overcome?
OK, so I'm trying to develop an online casino. I've purchased the cryptocasino code https://cryptocasino.financialplugins.com/page/purchase and I'm planing to add some games besides the ones which came with the casino. However, I'm not sure what's the best way to add slot games and what's the right architecture for that and that's where I need help. I looked at professional casinos and generally they use slot machines that were written in Javascript and use HTML5 canvas. Another option is to use Unity. I'm having troubles figuring out how to connect those applications to the database, how to make them check player's balance before spinning the reels? Also, is there an alternative to HTML5 Canvas + Javascript and Unity application which uses WebGL? Let me know what do you think. Thanks.
Flash or HTML5? What are the Pros and Cons? As visuals and graphics evolve, our eyes get used to what the hottest visuals and images offer. As we get used to such resolutions, we start to demand better and better specs each time. On YouTube, for example, once upon a time, we were happy with 360p on that left hand corner of the screen. Now, we have 1080p in HD and 2160p in 4k. It’s 2019, not 2005, and 360p just won’t cut it anymore—graphics of this caliber wouldn’t get you farther than 1st base. As an iGaming operator, you wouldn’t wanna spoil all the fun by using outdated stuff. The times are changing, and you better keep up if you don’t wanna drop dead. One of the factors that you have to take into consideration is the never ending debate between Flash and HTML5. Which is the ultimate winner? As an online casino, your games rely on many different types of visuals and graphics in order to make playing fun, engaging, thrilling, and exciting. Using either HTML5 or Flash is vital for your content and graphics to display successfully. HTML5 is a markup language that allows web browsers (your very own Google Chrome, Safari, Firefox, Internet Explorer, etc.) to interpret the graphics and content you wanna display. Flash, on the other hand, is a multimedia software platform used to display interactive web pages, online games and to play audio and video content. In the simplest of terms, HTML5 is a language that interprets, Flash is a platform that displays. In terms of coming out to the market, Flash came out first, having been installed on desktop computers from the early 2000s, around the years the first Gen Zs were forming their first sentences. HTML5, on the other hand, was released in 2014, a year in which those Gen Zs are making a fuss about prom. In this respect, HTML5’s an offspring of new technology, having been the latest HTML version, while Flash belongs to older technology. HTML5 is supported by all browsers from the get-go. It’s built-in. You may not understand it entirely, but it’s okay—you have it anyway in your browser. Flash, however, is, by default, separated from your browser. You have to take the extra step of installing the Flash plugin. In terms of convenience, HTML5 has the advantage and Flash gets the disadvantage. Performance requirements also differ. HTML5 requires lower processing power, while Flash requires higher processing power. Operating on higher processing power works well with devices with high specs, but they will crash in devices with lower specs. As for costs, HTML5, having been built-in, is freely available from the get-go. Flash, on the other hand, is paid. You get the whole package, though, which comes with support, license, all the stuff on the checklist they’re marketing you, etc. As implied above, support is where Flash gets the advantage. Flash comes from Adobe, and they’ve got good audio and video support. HTML5’s support varies—kind of like a hit or miss. It lacks built-in support. For tools, HTML5 has Construct 2 as its editor, while Flash has its own builder. HTML5’s is built-in and free while Flash is, as mentioned, paid. HTML5 can help you with the hunger games of SEO (Search Engine Optimization). It’s built-in, after all. Flash can’t help you with this, having been a separate plugin. For the Display, HTML5 content looks differently on different web browsers and devices. Flash gets the advantage of having the same appearance across all devices. Lastly, for added graphics, animation, and visual, HTML5 needs JavaScript or CSS3 in order to make animations happen. Flash thrives in animations and motion graphics as a primary feature. Choices differ from one iGaming Operator to another, but there’s one thing you need to keep in mind: You cannot escape the significant step of choosing between these two, or choosing both, as you must put the enjoyment of your players as your top of mind. There’s no point in making an iGaming website if the display won’t abide by their wishes. In case of any problems, have a support team that’s open 24 hours a day, 7 days a week, including holidays, so that any problems that arise can be taken care of instantly. https://preview.redd.it/kk09z72awtq41.png?width=800&format=png&auto=webp&s=20b51e51f28144a39f217129847f411cce758c6e
Hello, recently I've been busy creating a HTML5 slot machine game, just for fun so I figured I could take a look at other people's implementation before starting to code anything in order not to reinvent the wheel. I've found some examples of online slot machines and here's what I concluded: 1) https://slotmachinescript.com/ this one is pretty straightforward, it uses bunch of divs which are updated in the javascript that is not obfuscated instead of canvas element. It possible the copy the entirely game easely. 2 ) https://www.freeslots.com/slot100.htm This one is obfuscated though, javascript is accesible and it makes use of canvas element. Take a look at it yourself: https://www.freeslots.com/slot100.min.js?v=73 doesn't really help to understand what's going on, and it uses howler.js for sounds. 3) https://www.arenacasino.hgames/book-of-dead/PNG_BOOK_OF_DEAD/fun This is professional slot, it has canvas element but I can't even find what the right .js file is, there are too many of them, would really appreciate if someone could give me a hand here. 4) https://www.arenacasino.hgames/book-of-ra-deluxe-6/GTB_BOOK_OF_RA_DELUXE_6_95/fun this one has the whole game pasted in iframe element and when I look at the pasted link it is https://nrgs-b2b.greentube.com/Nrgs/B2B/Web/ArenaCasinoHV5/Fun/Games/3319/Sessions/5B7F77FC-9F20-432C-9B35-FCB4B742177B/Show/html5?ClientType=desktop notice it is the webpage of the game provider and there's "ClientType=desktop" at the end, does it mean the game is loaded from the desktop ot what? I find this game the most elusive to decypher how it is made. Thank you in advance.
Flash or HTML5? What are the Pros and Cons? As visuals and graphics evolve, our eyes get used to what the hottest visuals and images offer. As we get used to such resolutions, we start to demand better and better specs each time. On YouTube, for example, once upon a time, we were happy with 360p on that left hand corner of the screen. Now, we have 1080p in HD and 2160p in 4k. It’s 2019, not 2005, and 360p just won’t cut it anymore—graphics of this caliber wouldn’t get you farther than 1st base. As an iGaming operator, you wouldn’t wanna spoil all the fun by using outdated stuff. The times are changing, and you better keep up if you don’t wanna drop dead. One of the factors that you have to take into consideration is the never ending debate between Flash and HTML5. Which is the ultimate winner? As an online casino, your games rely on many different types of visuals and graphics in order to make playing fun, engaging, thrilling, and exciting. Using either HTML5 or Flash is vital for your content and graphics to display successfully. HTML5 is a markup language that allows web browsers (your very own Google Chrome, Safari, Firefox, Internet Explorer, etc.) to interpret the graphics and content you wanna display. Flash, on the other hand, is a multimedia software platform used to display interactive web pages, online games and to play audio and video content. In the simplest of terms, HTML5 is a language that interprets, Flash is a platform that displays. In terms of coming out to the market, Flash came out first, having been installed on desktop computers from the early 2000s, around the years the first Gen Zs were forming their first sentences. HTML5, on the other hand, was released in 2014, a year in which those Gen Zs are making a fuss about prom. In this respect, HTML5’s an offspring of new technology, having been the latest HTML version, while Flash belongs to older technology. HTML5 is supported by all browsers from the get-go. It’s built-in. You may not understand it entirely, but it’s okay—you have it anyway in your browser. Flash, however, is, by default, separated from your browser. You have to take the extra step of installing the Flash plugin. In terms of convenience, HTML5 has the advantage and Flash gets the disadvantage. Performance requirements also differ. HTML5 requires lower processing power, while Flash requires higher processing power. Operating on higher processing power works well with devices with high specs, but they will crash in devices with lower specs. As for costs, HTML5, having been built-in, is freely available from the get-go. Flash, on the other hand, is paid. You get the whole package, though, which comes with support, license, all the stuff on the checklist they’re marketing you, etc. As implied above, support is where Flash gets the advantage. Flash comes from Adobe, and they’ve got good audio and video support. HTML5’s support varies—kind of like a hit or miss. It lacks built-in support. For tools, HTML5 has Construct 2 as its editor, while Flash has its own builder. HTML5’s is built-in and free while Flash is, as mentioned, paid. HTML5 can help you with the hunger games of SEO (Search Engine Optimization). It’s built-in, after all. Flash can’t help you with this, having been a separate plugin. For the Display, HTML5 content looks differently on different web browsers and devices. Flash gets the advantage of having the same appearance across all devices. Lastly, for added graphics, animation, and visual, HTML5 needs JavaScript or CSS3 in order to make animations happen. Flash thrives in animations and motion graphics as a primary feature. Choices differ from one iGaming Operator to another, but there’s one thing you need to keep in mind: You cannot escape the significant step of choosing between these two, or choosing both, as you must put the enjoyment of your players as your top of mind. There’s no point in making an iGaming website if the display won’t abide by their wishes. In case of any problems, have a support team that’s open 24 hours a day, 7 days a week, including holidays, so that any problems that arise can be taken care of instantly. https://preview.redd.it/5cddhmel42p41.png?width=800&format=png&auto=webp&s=5aa12f6c027a188b0d5683fd54f2f887b549e5f6
Yes, I added a minigame to the Chancemaker building. As you might have guessed, it's a game of chance. Blackjack, to be precise. In game image
Upgrades and achievements
As you might have noticed in the picture, this add-on does have its own upgrades. Furthermore, like the other minigames this one has achievements. In total, there are nine upgrades and eleven achievements (three are Shadow achievements). I don't want to give everything away, but I will list the unlock requirements.
Win 7 hands of blackjack. (Upgrade)
Win 49 hands of blackjack and have the previous upgrade. (Upgrade)
Have a bank of 4 hours of CPS and have the previous upgrade. (Upgrade)
Have a bank of 10 hours of CPS and have the previous upgrade. (Upgrade)
Tie 7 hands of blackjack. (Upgrade)
Win 21 hands of blackjack. (Achievement)
Win 210 hands of blackjack. (Achievement)
Win 2100 hands of blackjack. (Achievement, Heavenly Upgrade)
Win a hand of blackjack with 5 cards in your hand. (Achievement)
Win a hand of blackjack with 6 cards in your hand. (Shadow achievement)
Hit on 17 or above without going over 21. (Achievement)
Win with a score of 5 or less. (Shadow achievement)
Go over 21 (Upgrade)
Play enough hands that the deck gets reshuffled (Upgrade)
Be dealt a hand totaling 21 naturally. (Achievement, Upgrade (Grants a chance of instantly winning. Chance increases with each Chancemaker you have.))
Have the effect of the previous upgrade activate 7 times in one ascension. (Achievement)
Have the effect activate 52 times. (Upgrade)
Have the effect activate 169 times in one ascension. (Achievement)
Have the effect activate 666 times in one ascension. (Shadow achievement)
Menus
In the Stats menu, the General section will show how many cookies you've gained or lost through blackjack overall, and the Special section will show how many times the secret Chancemaker effect has activated. The Options menu has the ability to change the speed the cards are dealt (number is in milliseconds, lower is faster).
Quirks:
Faster deal speeds seem to reduce the responsiveness of the buttons. If this gives you trouble, just increase the period. Edit: Fixed Also, I am not an artist. All the icons for the achievements and upgrades are the same. If you want to make icons, I'll be happy to add them into the mod. Extra weird quirk: the icons in the tooltips are not the same as the icons of the upgrades and achievements. I don't know why this is. The code is right. The HTML is right. It doesn't make sense. Oh well. I guess this just happens on my computer because fuck me. I hope people like this. I know I frequently got distracted by it while testing for bugs. I'd appreciate any advice for balancing the prices of the upgrades, as I mostly just picked what felt right at the moment (they're all relative to your CPS, so wait for a Clot if it gets expensive). Have fun, and may the odds be ever in your favor! Many thanks to phantasypants for the card images!
Flash or HTML5? What are the Pros and Cons? As visuals and graphics evolve, our eyes get used to what the hottest visuals and images offer. As we get used to such resolutions, we start to demand better and better specs each time. On YouTube, for example, once upon a time, we were happy with 360p on that left hand corner of the screen. Now, we have 1080p in HD and 2160p in 4k. It’s 2019, not 2005, and 360p just won’t cut it anymore—graphics of this caliber wouldn’t get you farther than 1st base. As an iGaming operator, you wouldn’t wanna spoil all the fun by using outdated stuff. The times are changing, and you better keep up if you don’t wanna drop dead. One of the factors that you have to take into consideration is the never ending debate between Flash and HTML5. Which is the ultimate winner? As an online casino, your games rely on many different types of visuals and graphics in order to make playing fun, engaging, thrilling, and exciting. Using either HTML5 or Flash is vital for your content and graphics to display successfully. HTML5 is a markup language that allows web browsers (your very own Google Chrome, Safari, Firefox, Internet Explorer, etc.) to interpret the graphics and content you wanna display. Flash, on the other hand, is a multimedia software platform used to display interactive web pages, online games and to play audio and video content. In the simplest of terms, HTML5 is a language that interprets, Flash is a platform that displays. In terms of coming out to the market, Flash came out first, having been installed on desktop computers from the early 2000s, around the years the first Gen Zs were forming their first sentences. HTML5, on the other hand, was released in 2014, a year in which those Gen Zs are making a fuss about prom. In this respect, HTML5’s an offspring of new technology, having been the latest HTML version, while Flash belongs to older technology. HTML5 is supported by all browsers from the get-go. It’s built-in. You may not understand it entirely, but it’s okay—you have it anyway in your browser. Flash, however, is, by default, separated from your browser. You have to take the extra step of installing the Flash plugin. In terms of convenience, HTML5 has the advantage and Flash gets the disadvantage. Performance requirements also differ. HTML5 requires lower processing power, while Flash requires higher processing power. Operating on higher processing power works well with devices with high specs, but they will crash in devices with lower specs. As for costs, HTML5, having been built-in, is freely available from the get-go. Flash, on the other hand, is paid. You get the whole package, though, which comes with support, license, all the stuff on the checklist they’re marketing you, etc. As implied above, support is where Flash gets the advantage. Flash comes from Adobe, and they’ve got good audio and video support. HTML5’s support varies—kind of like a hit or miss. It lacks built-in support. For tools, HTML5 has Construct 2 as its editor, while Flash has its own builder. HTML5’s is built-in and free while Flash is, as mentioned, paid. HTML5 can help you with the hunger games of SEO (Search Engine Optimization). It’s built-in, after all. Flash can’t help you with this, having been a separate plugin. For the Display, HTML5 content looks differently on different web browsers and devices. Flash gets the advantage of having the same appearance across all devices. Lastly, for added graphics, animation, and visual, HTML5 needs JavaScript or CSS3 in order to make animations happen. Flash thrives in animations and motion graphics as a primary feature. Choices differ from one iGaming Operator to another, but there’s one thing you need to keep in mind: You cannot escape the significant step of choosing between these two, or choosing both, as you must put the enjoyment of your players as your top of mind. There’s no point in making an iGaming website if the display won’t abide by their wishes. In case of any problems, have a support team that’s open 24 hours a day, 7 days a week, including holidays, so that any problems that arise can be taken care of instantly. https://preview.redd.it/s9dvm7jagal41.png?width=800&format=png&auto=webp&s=df6c0e751e2eda5394f32b2965a89db3fe03426b
Hello! I’m a 42 y/o guy with some programming experience. (made some websites with PHP, JS, and little games : a shooter with Unity, a breakout game with UE4. [And some casino games in 1999 in Delphi :)] ) I like C#, but I like UE4 better :) My main goal is to develop games (I have couple of game ideas on paper) in UE4. So my 1st question is: Learn JAVA, webdev or C# for 1-2 years and get a junior developer job and make games with UE4 as a hobby 2. or just make games with Unreal 4, build a portfolio, learn it, reach an advanced level and in 2-3 years try to get into the industry? And if the answer is 1, is there some clear roadmap to become a junior developer in Java or C#, like the linked Freecodecamp webdev roadmap blog? https://medium.freecodecamp.org/my-journey-to-becoming-a-web-developer-from-scratch-without-a-cs-degree-2-years-later-and-what-i-4a7fd2ff5503 (I reached Advanced Algorithm Scripting in the FreeCodeCamp course, but Javascript is not my favorite language :) ) Thanks for the advices/answers! EDIT: Thank you guys for the replies! Thank you very much!! I decided to start making my game ideas right now (I agree that does not make sense to "wait" 2-3 years for a breakout or step in to the industry) and if my games give some folks couple happy hours, then I will be happy. Beside I will learn C#, because I like it, and it will be useful in the future. Again, thank you all for the posts, you guys are awesome here!
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