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Not your parents PLAYBOY: How Playboy is reinventing themselves and why you should Invest $MCAC
I know what you're already thinking. Playboy is a dead porn brand that publishes a magazine and doesn't appeal to millennials or gen z right? Wrong. Leadership Let's start with Ben Kohn, the CEO. Kohn has worked in private equity for 25 years and started a firm called Rizvi Travers which invested in pre IPO tech companies. They were the largest investor when Twitter went public and invested in Facebook, Snapchat, Square, SpaceX, Instacart, and Uber. In 2011, Kohn partnered with Hugh Hefner and took Playboy private. Kohn became the CEO in 2017 with the goal of revitalizing one of the largest, most recognizable brands in the world. Since becoming CEO, Kohn has been shutting down most of the legacy business and most recently discontinued producing a domestic magazine. He's focused most of his attention so far on growing the high margin licensing business and direct to consumer business, transforming Playboy into a consumer lifestyle brand focusing on 4 categories:
Sexual Wellness
Style & Apparel
Gaming & Lifestyle
Beauty & Grooming
Kohn is also placing a strong emphasis on appealing to women and young people, something that Playboy had never done in the past. Over the last 3 years, the female audience has grown by 70% and 90% of their audience today is under the age of 40. Out of the total e-commerce sales, 40% of customers are women. Financials Playboy is already a profitable business. They have a highly efficient, high margin business model that accelerates with growth. For the first 9 months of 2020, Playboy grew revenue by 78% from 57 million to 101 million and grew adjusted ebitda 129% from 9.5 million to 22 million. For 2021, they reaffirmed guidance of 167 million of revenue and 40 million dollars of ebitda. By 2025, Playboy is conservatively projecting 296 million of revenue and 140 million in ebitda, but expects it to be much greater. It's also important to note that they have over 400 million of forward booked minimum guaranteed cash flow, but they only recognize 67 million of that today, so the actual revenue numbers are much higher. Playboy's business is monetized in two primary ways, licensing and direct to consumer. Licensing is a key part of the revenue stream and they anticipate it more than doubling moving forward. However, Playboy is extremely excited about its growing direct to consumer business as well which I will dive into in the next section. Growth Playboy has huge growth opportunities in each of their 4 product categories. First I want to point out that Playboy is HUGE in China and it's growing rapidly in India. In China, Playboy is one of the leading men's apparel brands with over 2500 brick and mortar stores and over 1000 e-commerce stores. Playboy sells products in over 180 countries and is the 17th most licensed brand in the world. Style & Apparel: Over the last 3 years, Playboy has partnered with Pacsun, Misguided, Supreme, and others. The Pacsun and Misguided businesses have increased almost 15x over the last 3 years. Playboy also launched Playboy Labs and partnered with Steve Aoki to promote the brand. Playboy intends on transitioning this business from a pure licensing business to a direct to consumer business going forward. They have future collaborations with Yandy planned as well. Sexual Wellness: The sexual wellness category is a 240 billion dollar industry today and is projected to grow to 400 billion by 2024. Currently, the industry is fragmented and made up of small businesses with no ability to scale. Playboy is poised to become the leader in this category through strategic acquisitions of existing companies and by growing its product offerings. Yes, I'm talking about lingerie, condoms, sex toys etc. They recently acquired the sexual wellness retailer Lovers for 25 million and expect them to add 45 million in revenue over the next 12 months. They are planning on making more strategic acquisitions in this space moving forward to become the leading direct to consumer brand in this field. They also began offering online sexual wellness classes for women, which have seen large growth since inception. Gaming & Lifestyle: The growth opportunities in this category are huge. Playboy is diversifying into online gambling, mobile gaming, CBD/Marijuana, and virtual reality. They have a social club/poker room opening in Houston this year in addition to their casino in London. They currently have partnerships with Microgaming as well as Scientific Games for mobile gambling apps like slots and poker, with plans to build more. They are also planning on entering the sports gambling market through partnerships with well known sports betting operators. Moreover, they recently launched an exclusive furniture collection on Wayfair and plan on offering more in the future. They currently offer 3 CBD products and have plans to enter the legal marijuana market when it's legalized at the federal level, which might happen soon under the Biden administration. As of now they sell Playboy branded smoking materials like ash trays and grinders. They are planning on launching 4 more CBD products in 2021. Lastly, Ben Kohn said that experiencing Playboy through a virtual world format is something that is "extremely interesting to us". He gave an example of the Travis Scott and Unreal Platform collaboration. Beauty and Grooming: Currently, Playboy offers men's and women's fragrances and color cosmetics in Europe. They have plans to expand their product line and enter the North American market this year. In China, a place where Playboy has a large market presence, Men's grooming is one of the fastest growing categories and an area that Playboy is not in today. They are planning on entering this market in the near future with Playboy branded skincare and grooming products. SPAC Merger Playboy has a DA with Mountain Crest Acquisition Corp, $MCAC, with the shareholder vote taking place THIS TUESDAY 2/9/21. Once it's approved, the ticker will change to PLBY shortly after. One of the great things about this deal is that there are absolutely no warrants outstanding, meaning there will be very little dilution. They only have 1/10th of a right per share outstanding which automatically convert to common stock. Upon completion of the merger, PLBY will have only 37 million shares outstanding, which is a very low float. Any increase in volume and demand will send the stock price higher. After the merger, PLBY will have a market cap of approximately 413 million. For comparison to other global brands, Nike's market cap is 185 billion, Disney's is 329 billion, and Lululemon's is 45 billion. Now I'm not saying Playboy is near those companies today. However, if they continue growing and realize their potential, they're massively undervalued. Additionally, the management team all signed 12-month lock ups, preventing them from selling for at least one year. This is not a transaction sale, but a true capital raise to accelerate growth. They are in this for the long haul. Conclusion Playboy has big growth opportunities in multiple product categories to become a leading consumer lifestyle brand. They have a high margin profitable business model and a very healthy balance sheet. They have 100 million in free cash right now and only 40 million in net debt, or one times 2021 adjusted ebitda. They already have global brand awareness and the bunny logo alone has tremendous value. Ceo Ben Kohn knows what he's doing and has a proven track record of success. It might be flying under the radar right now because all the hype is surrounding GME and EV socks. I believe when the ticker changes to PLBY and people realize that Playboy is no longer what it used to be, this has huge long term upside. FYI: All of the statistics I mentioned are directly taken from the CEO Ben Kohn in his 1 hour webinar interview with SpacInsider. Disclosure: Long 500 commons $MCAC Disclaimer: Do your own due diligence too
It’s a Saturday night in lockdown London and I have nothing better to do other than research some tea on our Bravo housewives and rewatch classic reruns of the Real Housewives of Atlanta (season 3 is HISTORY). Kim Zolciak became the subject of my research (well, more like digging) and I noticed she was consistently linked to rumours of having a gambling addiction. Unfortunately, the Daily Mail seemed to be the only other source which obtained a detailed amount of information, primarily from Don’t Be Tardy S08E03 ‘Nirvana, Nevada’ (I can’t believe this show has 8 seasons?). I was curious, so I streamed the episode. When the Biermann family first arrived on an RV road trip to Las Vegas, their suite was luxurious and spacious. Kim quickly went on to mention she’d barely be in the room because she knew she wouldn’t sleep and instead, spend all night long in the casino. Well, she was right. Long story short, Kim shows all signs of having a severe gambling addiction. She sacrificed 11 hours of sleep (and it didn’t seem like a sufficient amount of time for her) choosing to stay up all night (from an RV road trip with her family to Las Vegas) switching from the gaming machines, poker, cards — anything that was gambling. Brielle didn’t get any sleep either and kept Kim company all night. In the show, Kim was seen throwing $100 in the machines repeatedly. Kroy had a strict curfew of their RV to departure LV at 08:00 to visit the Grand Canyon. It was 07:58 and Kim’s eyes were hypnotised by the slot machines and she was snappy to anyone (Kroy) that reminded her that they’d have to leave soon. Understandably, he was getting frustrated. She referred to gambling as her ‘therapy’ and a ‘slice of heaven’. Kroy said he doesn’t know any therapist that would recommend 11 hours spent on an activity. Sources are saying she has spent about $250,000 on gambling and is therefore likely to be crippling in debt. Kim reportedly then went onto purchase thousand dollar scratch cards. The producers asked Kim’s younger children (sorry, I don’t know their names but they seemed maybe age 5 and 8?) if they knew what Kim was doing. Her child responded ‘yes, it’s where she goes to get money.’ At the end of the episode, the producers also asked if Kim managed to win big — or leave empty handed. She hesitated and then said neither, she’s more or less the same in terms of her financial status. Kroy snorted and then Kim looked away from the camera and drank from a red cup. Side note: Brielle questioned if a rock formation within the canyon was a volcano, to which her mother responded, “Just be pretty, honey.” TL:DR: Kim a history of a gambling addiction and this is evident on S08E03 Don’t Be Tardy. I watched, so you don’t have to. She’s fixated on gambling and spent 11 hours with Brielle doing it, it’s her main focus of the trip to Las Vegas. Her husband is finding difficulty controlling her habits and she cannot balance her family time and her gambling time. It seems as if she lost more than she won and reportedly has a debt of $250,000. EDIT: thank you so much for the award! 🤗❤️
Introduction We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games. I'm going to order them according to Metacritic Critic Ratings. Some of the games towards the bottom have a pretty low rating that I personally disagree with, but it's only fair that you hear from more than just me. While the reviews are low for some games, this is partly due to how few reviews there are for some games. #19 on the list has a 49% for the Xbox One version of the game due to it only having two reviews, while the PlayStation 4 version has a 90% rating due to it only having one review, despite both versions being functionally the same. This high level of variance usually occurs when a game only has a few reviews. Price will include a link to the U.S. store page of the game. Price is in U.S. dollars. 1. Inertial Drift
Includes a Separate 2 Player Local Competitive/Versus Multiplayer Mode
Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
Completion Time: ~3 Hours (for 1/4 Story Arcs)
Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match. Getting all the achievements is fairly difficult.
Description: This is an action platformer that emulates arcade games from the latter half of the 1980s, but it is probably most reminiscent of Super Ghouls 'n Ghosts. The creator, Locomalito, states that the soundtrack uses the true arcade sound of the YM2203 chip. The game is hard, but the checkpoints are never more than a minute or two apart, and the lives' system/continue system has no penalties outside of locking you out of achievements. This is a very boss dense game - in the ~4 hour run-time it takes to complete the game, you fight 19 bosses. The handful of weapons and items you pick up helps lend variety to the combat, and no two boss fights feel the same.
Completion Time: ~4 Hours
Extra Content: The game has two endings. Most players will get the bad ending the first time around and be locked out of the final stage (which is the longest stage in the game). You do have to play through the game again to get the good ending, but you'll likely do it in half the time. If you want to see all the major content on your first go around, I recommend looking up how to get the good ending before you play the game. If you do achieve the good ending on your first playthrough, the completion time is probably closer to six hours. As far as achievements are concerned, 100% completion is very difficult to obtain. If you like an extreme challenge, this one's for you.
Description: Valfaris acts as a continuation of Slain - the developer's previous work - but it’s not necessary to play Slain first to understand the story of Valfaris. While Slain was mostly just a slightly above average action platformer, Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry.
Description Continued: There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
Completion Time: ~8 Hours
Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun. There are also some achievements that test your skills further, like finishing the game in two hours or beating the game with 10 or less deaths.
Description: This is a 3D platformer that reportedly takes inspiration from both MediEvil and Jak & Daxter: The Precursor Legacy. There’s about equal amounts of platforming and combat in this game. While the combat is relatively simple, you’re given a variety of weapons that all feel unique. The levels have a good amount of variety within them – you’ll jump between ships on a ferry ride, ride an undead horse through the sky, play a few mini games as a headless Jack, and fight a boss at the end of each of the six levels. Both the combat and platforming are relatively easy – platforms are typically large and Jack has an edge grab that helps tremendously, and smashing the many destructible objects around the levels increases your health. This game takes the linear adventure approach, with a number of collectibles sprinkled throughout the levels: crow skulls, presents, and gramophones. Some areas are more open and allow you to choose the order in which you do certain tasks. The game has a decent amount of dialogue in it, which does an effective job of giving some character to Jack, his two animal companions, and the rest of the cast. The visuals and soundtrack are particularly great, especially if you’re into Halloween themed media.
Completion Time: ~4 Hours
Extra Content: There’s collectibles to back for – I got about 2/3 of the collectibles on my first playthrough – skins to unlock – which are purchased with the collectibles you find in the levels – and you get to start a second playthrough with all the weapons already unlocked at the beginning
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level.
Description Continued: There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. Bosses are dynamic and have a number of different phases to fight through. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There’s an Arcade Mode that lets you replay boss fights and some collectibles to find in the main campaign. The achievements are very difficult, and many ask you to beat a boss without taking a single hit.
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: Since this is published by Ratalaika Games, getting all the achievements can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
Description: Usually with Metroidvanias, I expect a long, difficult game that's difficult to navigate. Momodora: Reverie Under the Moonlight is a counter to those ideas while still maintaining the exploratory nature of the sub-genre. The plot is pretty simple and doesn't feature a ton of story, but there are a few NPCs you talk to throughout your quest. The combat is also fairly simple, but the boss fights you engage in are all great. Without much weapon customization, it's stripped to the basics of dodging enemy attacks while trying to get a hit in. It makes for a game that's easy to get into and instantly start enjoying. All of the areas are visually appealing, some more than others, and each of them lasts shorter than you'd expect. The game is only around 3-5 hours, but it feels like you've played so much more in that time. Some games only really start to take off by the time this game finishes.
Completion Time: ~4 Hours
Extra Content: Getting 100% map completion should only take an hour or two of cleanup. I did miss an optional boss on my first playthrough. There are also items to discover, and the achievements give fun challenges to extend the life of the game. One cool thing I liked was that beating a boss without getting hit at all gives you a useful item. It also features New Game+, allowing you to carry over most of your items, making the game more difficult, and changing up enemy placement.
Description: The Count Lucanor’s story is very fairy tale-esque – more like a classic fairy tale as it can be pretty dark and grotesque at times. On his 10th birthday, Hans chooses to leave his mother in a quest for wealth. After some walking and conversation with NPCs you find along the way, you stumble upon a large mansion and find that the count of this mansion is looking to pass his wealth onto an heir who can prove himself worthy – “worthy” in this case being the one who can figure out the count’s name. From here, you are tasked with adventuring through the mansion and solving environmental puzzles in a nonlinear way to acquire the letters that spell the count’s name. There is a survival horror element to the game, as you are unable to attack the enemies in the mansion and instead must crawl under tables and find other ways around them. You can place candles around the mansion to light it up to help you better evade enemies, but your usage is limited (though you can find more).
Completion Time: ~4 Hours
Extra Content: There are five different endings and some puzzles/rooms you don’t even have to do. This could double your playtime – maybe even more if you don’t use a guide. You have to get all five endings and do some other miscellaneous stuff to get all achievements, but it has a relatively high completion rate.
Description: If you liked Detroit: Become Human or Until Dawn, Late Shift will be right up your alley. This game is a bit different from both those titles in that it's an FMV, with the gameplay solely consisting of the choices you make. You receive prompts at key moments in the story on what you want your character to do next, and this effects the outcome of the game. It plays more like Black Mirror's Bandersnatch, though this game came before it. The story follows an everyman who gets tangled up in London's criminal underground just as a result of being in the wrong place at the wrong time.
Completion Time: ~1.5 Hour Completion Time*
Extra Content: There are 180 choice points and 7 different endings. I only got 4 out of 21 of the achievements on my first playthrough. There are a number of different routes to take with the game.
10. Unbox: Newbie’s Adventure
Includes a Separate 4 Player Local Competitive/Versus Multiplayer Mode
Description: Unbox takes heavy inspiration from Banjo Kazooie and other collectathons of the fifth generation but has levels far larger than any Nintendo 64 platformer. Fortunately your customizable character can cover huge amounts of ground very quickly via the unbox mechanic, which is basically a super jump you can use up to six times before you need replenishment via item pickups or checkpoints. Both the jump and unbox mechanic are tied to the shoulder buttons, which takes some getting used to but is ultimately one I’m in favor of, as it allows for camera control without removing your thumb from the jump or unbox buttons. The high speeds you can travel make for some great exploration, but the game is still able to disable your ability to unbox by giving you a “fragile” item, allowing for more carefully considered platforming sections.
Description Continued: Each of the three major worlds have four major collectibles: 200 gold tape, 10 caged zippies, 18 stamps, and 1 super stamp rewarded upon defeating the boss of the world. There is also a hub world that has just 200 gold tape to collect. The 18 stamps are the jiggies or stars of the game, and they’re primarily what you’re after to advance the game. 9 of them are hidden across the world, while the other 9 are given by NPCs upon the completion of a task: Digi will ask you to take an item from point A to point B with some platforming in between, Dash will ask you to complete three races around different areas of the map, Superbox will ask you to destroy 20 enemies in X amount of time, etc. The other collectibles simply unlock more cosmetic options for your character.
Completion Time: ~7 Hours
Extra Content: The game only requires you collect 2/3 of the stamps to beat the game. If you want to collect all the stamps, zippies, and gold tape, this could more than double your playtime, as the worlds are massive and finding all the gold tape is a daunting task, though they do make a distinct noise when you are near them once you’ve collected half of them in a level. Your friendly companion Bounce will also give you visual clues on where to find whatever collectible you might be stuck on. I was able to find all the collectibles in the first world but three gold tape with next to no issues, though Bounce helped me with the remaining three. I really have to commend the developers for their inclusion of both audio cues and visual guides built within the game to guide you to collectibles – it makes collecting every last thing a lot less tedious. The high speeds of your character allow you great traversal of the world, which also helps with collecting everything. The achievements require you to collect everything. In addition to the single player campaign, there are quite a few local multiplayer modes for up to four players – these include Boxing, Collect, Thief, Oddbox, and Delivery. The developers go into more detail on each mode here.
Description: This is the sequel to the original 2D PC exclusive from 2017, with another 3D sequel currently in production. If you care at all for the story, it’s recommended you play or at least read about what happened in the first game. Spark 2 actually follows Fark, another jester. Spark 2 emulates many of the high speed moments found in 3D Sonic games, but brings a few ideas of its own. In particular, action is a bigger focus in this game, though platforming is still the priority. Enemies are easy enough to run past with a few exceptions for mini bosses at the end of some levels and the nine main bosses. In addition, enemies can also add to your score.
Description Continued: In addition to Fark’s expanded move-set in combat, he also has the ability to double jump, dash, and wall jump. The jumps give you a lot of air time, lending more leniency to the platforming, and the dash is great for building momentum. There’s quite a bit to explore in each level too – jumping off ramps in the middle of loopdeloops will sometimes result in you finding the game’s main collectible, floppy disks. Fark can also acquire four additional costumes found within the levels that offer some variation in abilities. The game offers five difficulties at the start, with it recommending the second easiest option, Normal, as the default way to play your first time through. Bosses on this difficulty are fairly easy provided you’re competent with timing when to use your shield, though I did lose once or two against a few of them.
Description: Remothered: Tormented Fathers feels very old school in its design philosophy - no weapons outside a few self defense items and distraction items. You go back and forth in the mansion and have to learn the layout and where things are to proceed. You have to manually select the key item from your inventory to use on triggers (but a key icon is still shown to guide you a little). The sounds in this game do a great job of evoking tension, and I appreciate that the stalkers don’t seem to teleport, so if you can get away from them, you’ve earned your freedom for awhile. This is the first game in a loosely connected trilogy. The second one - Remothered: Broken Porcelain just released last month, but I've heard it's pretty buggy at the moment and not recommended in its current state.
Completion Time: ~6 Hours
Extra Content: There are some collectibles you can go back for, but not a whole beyond that. You’ll probably get most of the achievements – if not all, except the collectibles one - on your first playthrough.
Description: The premise of the game is a fusion of side scrollers and oldschool fixed screens that teleport you to the opposite side of the screen when you pass through one side - think Pac-Man, arcade Mario Bros., or Balloon Fight. You will find obstacles in your path that are impenetrable in a typical side scroller, but can be overcome by holding a button to turn the screen into a fixed screen that allows you to pass through one side and out through the other end. This is a totally unique take on a puzzle platformer I haven't seen before, and all five worlds bring something new to the table. For example, World 2 will flip you upside down when you pass through a screen, allowing new types of challenges as a result. There's more emphasis on the puzzle elements than the platforming.
Completion Time: ~2 Hours
Extra Content: There is a New Game+, but from what I could tell from the beginning it wasn't a whole lot different. Still, there's an achievement for completing New Game+ and some other fun achievements.
Description: SINNER is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
Completion Time: ~5 Hours
Extra Content: There is New Game+ that offers you an additional weapon. The achievements task you with a few things you have to pull off in battles, and getting all the achievements is pretty easy to obtain.
Description: Reportedly inspired by obscure Japanese games from the late 1980s and 1990s, Tamashii blends puzzle platforming together with an oppressive atmosphere. The introduction starts with the character being willed into existence by a godlike character that tasks him with destroying the macabre forces that have taken control of and corrupted his chambers. Your character is able to spawn three inanimate clones of himself which is the primary source for most of the platforming and some of the boss fights – you’ll use them to trigger switches and open up new paths. There’s about an even mix of puzzle solving and platforming, and there’s a whole eight bosses in this short adventure (though one is a secret) that are probably the most visually interesting moments in the game. The creatures and backgrounds are effective in selling the dark presentation of the game. The difficulty is about average – maybe slightly easier than most indie puzzle platformers. There is a sequel currently in the works.
Completion Time: ~2.5 Hours
Extra Content: There are a few obscure secrets to discover. You can also play through the chambers again with a score meter, and there are certain achievements associated with getting a good score. Getting all the achievements isn’t too difficult, but you’ll probably need a guide for some of the secrets.
Description: Verlet Swing’s aesthetic is as intriguing as its gameplay: you are tasked with grappling and swinging yourself across these vaporwave styled levels without hitting anything. The levels are all very short, but you’re likely to play many levels dozens of times before even finishing it… just to get a 1/4 rank. The ranking system is actually very cool, in that it encourages you to find alternative paths or sometimes just building up more momentum to get to the end faster. Most levels do seem to have a set path, but at the same time, with the proper grappling of the mechanics, you can forge your own, which is a game in itself.
Completion Time: ~7 Hours
Extra Content: There’s an in game challenge menu that mostly recycles a lot of the base game content – though there’s a particularly funny one that switches the perspective to third person to play as a knockoff Spiderman. You can also go back and try to get the best possible time for each level. Getting all achievement is extremely difficult.
Description: Warlock’s Tower’s puzzles are built around the movement of the player. There are numbers on the ground for the player to pick up – either 3 or 5 – and this gives the player a set number of steps before they die. Your goal in every level is to make it to an exit, and you’ll have to acquire the numbers in an order that gets you there. It is a bit easy in the beginning but eventually works up to be a challenge in the later levels as more elements are introduced: enemies, teleporters, conveyors, and even controlling two characters at once that share movement usage. The game has a very believable GameBoy aesthetic and sound effects to accompany it, and it works for this slower paced tile-based game.
Completion Time: ~6 Hours
Extra Content: This is published by Ratalaika Games, but surprisingly enough, you actually have to beat the game and find a few NPCs hidden in certain levels to get all achievements. There are optional levels in each world that don’t have any achievements attached to them, and this should add a few hours to the game.
Description: The Bunker is an FMV point & click adventure, meaning it features real actors and environments just like a live action movie. Many of the actors involved have been in high profile movies/TV shows as well, including The Hobbit, Game of Thrones, Star Wars, and Penny Dreadful. The game takes place in a fallout shelter and follows the last survivor as he tries to find a way outside following the death of his mother, after living 30+ years in the bunker. The gameplay has you solving puzzles and finding ways to proceed to the next area. The story is the focal point of the game though, and it frequently switches between the past and the present to tell its story. There’s a good juxtaposition between the lively past and the lonely present that makes you question how the protagonist ended up as the last survivor. There’s only one narrative choice to make in the game, and it comes at the very end. The game also works in handheld mode with touchscreen functionality if you'd prefer to play it that way.
Completion Time: ~2. Hour Completion Time*
Extra Content: You can replay the game and try to find all the collectibles. Most of them give more background on the story. You can trigger the ending you did not choose the first time around by simply reloading the last checkpoint, so there is no need to play through the whole game again to unlock it. Getting all the achievements is fairly easy.
Description: Hayfever is a precision platformer that revolves around a mailman propelling himself using a number of different allergens that act as power-ups. A lot of the platforming is aerial and typically has you catching allergens mid-air to perform maneuvers in quick succession. It's not an easy game by any means, but it has oddly relaxing music to accompany the rather intense platforming. There are also letters to collect in each level to steepen the challenge and some secrets to discover too. It takes an hour or so to get used to the aerial platforming, and this is one of the few 2D platformers played better with the analog stick rather than the D-Pad. But letters that seemed unattainable to me at the beginning of the game became much simpler by the end, as I had mastered the controls and physics of the game. I’ve played a ton of 2D platformers, and this is one of my favorites.
Completion Time: ~8 Hours
Extra Content: It'll take another 8 hours or so to collect all the letters and probably about 6 hours or so to beat the Hard World, which features an additional 28 remixed levels. There are also secrets to uncover, but they don't net any in game progress and only work towards your achievement completion. Finding these secrets will probably vary more in time because they are hidden, but expect them to take a few hours to find. Just to clarify, letters are an expanded test of your platforming skills and are all in clear view of the screen, while secrets are a test of your observational skills and take a little more digging to finish. Attaining all achievements is a fair and rewarding challenge that took me about 25-30 hours to get.
Description: Cybarian has an interesting yet simple combat system that distinguishes itself from most action platformers. Instead of mashing the attack button, you have to press it once, wait two seconds for the animation to complete, press it again, wait two seconds for the animation to complete, and then press it again to complete a full combo. It sounds like something that's easy to get down quickly, but I found myself still occasionally going too quickly in the intensity of a boss fight. The game punishes you by not fulfilling the attack if you button mash. After each boss fight, you unlock a new move that will be required to fell some foes in the next stage. Conversely, you can play Hard Mode which unlocks all moves right from the get-go, but you'll have to beat all four stages without dying. "Hardcore Mode" would've been a more apt description of this difficulty setting, I feel.
Completion Time: ~1.5 Hours
Extra Content: Just like with Ultra Hat Dimension and Warlock’s Tower, this is a Ratalaika Games published game, so getting all the achievements can be achieved in under an hour. It would've been nice if they pushed you to beat Hard Mode, but you'll just have to settle for internal gratification instead.
Conclusion My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Pumpkin Jack. Have you played any of these games? What are some other overlooked single player indie games? See my post below for some upcoming indie games to look out for.
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games. I'm going to order them according to Metacritic Critic Ratings. Some of the games at the bottom have pretty low critic ratings. I personally disagree with the low scores of these games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews. Price will contain the U.S. PlayStation Store link to the game. 1. Hayfever
Description: Hayfever is a precision platformer that revolves around a mailman propelling himself using a number of different allergens that act as power-ups. A lot of the platforming is aerial and typically has you catching allergens mid-air to perform maneuvers in quick succession. It's not an easy game by any means, but it has oddly relaxing music to accompany the rather intense platforming. There are also letters to collect in each level to steepen the challenge and some secrets to discover too. It takes an hour or so to get used to the aerial platforming, and this is one of the few 2D platformers played better with the analog stick rather than the D-Pad. But letters that seemed unattainable to me at the beginning of the game became much simpler by the end, as I had mastered the controls and physics of the game. I don't expect everyone to love this game, but I have to agree with the one other guy who played it that gave it a 9/10. After putting 25+ hours into it, I am still eager to replay it soon.
Completion Time: ~8 Hours
Extra Content: It'll take another 8 hours or so to collect all the letters and probably about 6 hours or so to beat the Hard World, which features an additional 28 remixed levels. There are also secrets to uncover, but they don't net any in game progress and only work towards your trophy completion. Finding these secrets will probably vary more in time because they are hidden, but expect them to take a few hours to find. Just to clarify, letters are an expanded test of your platforming skills and are all in clear view of the screen, while secrets are a test of your observation skills and take a little more digging to find. The platinum trophy is a fair and rewarding challenge that took me about 25-30 hours to get.
Description: Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry. There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
Completion Time: ~8 Hours
Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun. Getting the platinum trophy is somewhat difficult.
Description: The premise of the game is a fusion of side scrollers and oldschool fixed screens that teleport you to the opposite side of the screen when you pass through one side - think Pac-Man, arcade Mario Bros., or Balloon Fight. You will find obstacles in your path that are impenetrable in a typical side scroller, but can be overcome by holding a button to turn the screen into a fixed screen that allows you to pass through one side and out through the other end. This is a totally unique take on a puzzle platformer I haven't seen before, and all five worlds bring something new to the table. For example, World 2 will flip you upside down when you pass through a screen, allowing new types of challenges as a result. There's more emphasis on the puzzle elements than the platforming.
Completion Time: ~2 Hours
Extra Content: There is a New Game+, but from what I could tell from the beginning it wasn't a whole lot different. Still, there's a trophy for completing New Game+ and some other fun trophies. Unfortunately, like many early generation indie games, this one has no platinum trophy.
Description: This game revolves around using two square characters who fling themselves from one end of the room to the other to reach an exit. You must position yourself in such a way that you use each character's body to get around the level. Each world introduces a new mechanic to keep things fresh. The whole game is played only using the two analog sticks (the d-pad and face buttons work, but the two analog sticks are best, in my opinion). It can also be played in local co-op, however with how often you have to fling yourself around, coordinating the correct movements to the other player would be exhausting, and it is easier to experiment yourself.
Completion Time: ~3.5 Hours
Extra Content: There's really no extra content, but $4 for what's almost a 4 hour game isn't bad. There is an easy platinum trophy however.
Description: This is actually a sequel to the Steam exclusive Horizon Shift, which sports a different aesthetic and isn’t quite as good from what I’ve read. Horizon Shift ’81 mimics the look of a fixed screen shoot ‘em up from the early 1980s but comes with a few twists of its own. Your ship is positioned in the middle of the screen on a horizontal line rather than the bottom, and you have to flip between sides to deal with enemies coming from both the top and the bottom. The line can be broken in different places – leaving a gap where you can fall to your death – by asteroids and certain projectiles. This is where the expanded moveset comes into play: you can jump between gaps and also over enemies who attach themselves to the line. Enemies on the line can also be taken out with a horizontal shield bash that regenerates after a few seconds. There is a boss after every five stages, some of which will actually bring the line down to the bottom of the screen, while others retain it in the middle. Horizon Shift ’81 has a number of customizable settings that change everything from the aesthetics, to the difficulty, to the checkpoint/lives system, to the speed of the game, and more. The two main modes are a choice between three lives with a checkpoint before and after every boss, or a checkpoint at the beginning of every level but only one life.
Completion Time: ~3.5 Hours (Normal Mode on Arcade Style)
Extra Content: There are a number of ways to customize your future playthroughs, and there’s an unlockable boss rush mode after finishing the game. The few trophies are relatively easy to obtain. There is no platinum trophy for this game.
Description: Daggerhood's main hook is the use of its sword teleportation mechanic. You throw your sword with a button, and you press the same button again to teleport to where the sword is. While this is a mechanic that has been seen in some Metroidvanias, I haven't seen a tight, linear 2D platformer make use of this mechanic before. Each level has a number of collectibles and some small side sections as well, but for the most part the path to the finish is clear - it's just the execution that's the tricky part. Add in teleportation portals to make things even trickier.
Completion Time: ~2.5 Hours
Extra Content: As this is a Ratalaika Games published game, the platinum trophy only takes about 1-1.5 hours to achieve. You can get it well before you even finish the game, which is a shame because the game had all the makings for a fun platinum trophy. There are tons of collectibles in each level, and each level records your time. So there is a lot here to extend to the playtime.
Description: Usually with Metroidvanias, I expect a long, difficult game that's difficult to navigate. Momodora: Reverie Under the Moonlight is a counter to those ideas while still maintaining the exploratory nature of the sub-genre. The plot is pretty simple and doesn't feature a ton of story, but there are a few NPCs you talk to throughout your quest. The combat is also fairly simple, but the boss fights you engage in are all great. Without much weapon customization, it's stripped to the basics of dodging enemy attacks while trying to get a hit in. It makes for a game that's easy to get into and instantly start enjoying. All of the areas are visually appealing, some more than others, and each of them lasts shorter than you'd expect. The game is only around 3-5 hours, but it feels like you've played so much more in that time. Some games only really start to take off by the time this game finishes.
Completion Time: ~4 Hours
Extra Content: Getting 100% map completion should only take an hour or two of cleanup. I did miss an optional boss on my first playthrough. There are also items to discover, and the trophies give fun challenges to extend the life of the game. Unfortunately there is no platinum trophy for this game. One cool thing I liked was that beating a boss without getting hit at all gives you a useful item. It also features New Game+, allowing you to carry over most of your items, making the game more difficult, and changing up enemy placement.
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: Since this is published by Ratalaika Games, getting the platinum trophy can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
Description: Remothered: Tormented Fathers feels very old school in its design philosophy - no weapons outside a few self defense items and distraction items. You go back and forth in the mansion and have to learn the layout and where things are to proceed. You have to manually select the key item from your inventory to use on triggers (but a key icon is still shown to guide you a little). The sounds in this game do a great job of evoking tension, and I appreciate that the stalkers don’t seem to teleport, so if you can get away from them, you’ve earned your freedom for awhile. This is the first game in a loosely connected trilogy, with the second one due later this year.
Completion Time: ~6 Hours
Extra Content: There are some collectibles you can go back for, but not a whole beyond that. Unfortunately there is no platinum trophy for this game, and you'll probably get most of the trophies - if not all, except the collectibles one - on your first playthrough.
Description: Reverie is a mix between Zelda’s gameplay, Earthbound’s aesthetic and humor, and a New Zealand folktale – the legend of Maui and the Giant Fish. Instead of the more traditional sword and shield style fantasy, Reverie instead opts for items and tools a modern boy is more likely to find in his possession, like a cricket bat, a yoyo, and a nerf gun. Similarly, the first dungeon is grandpa’s basement, where you’ll square off against a giant hedgehog and a tumble dryer. That said, the game does get more fantastical with the last two locations, particularly the last one. It’s a relatively easy game overall, though the fourth and especially fifth dungeon offer up a moderate challenge. The indie scene has produced a lot of Zelda-like games in recent years, but this is the only one I know of that isn’t your standard medieval fantasy.
Completion Time: ~5 Hours
Extra Content: There are feathers to collect, mini games to play, and a combat focused bonus dungeon to beat. That said, a lot of this stuff is easy to stumble upon in the main quest, so you’re probably looking at about two or three hours’ worth of content after beating the game to complete everything and get the platinum trophy.
Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
Completion Time: ~3 Hours (for 1/4 Story Arcs)
Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match. Getting the platinum trophy is fairly difficult.
Description: This is an action platformer that emulates arcade games from the latter half of the 1980s, but it is probably most reminiscent of Super Ghouls 'n Ghosts. The creator, Locomalito, states that the soundtrack uses the true arcade sound of the YM2203 chip. The game is hard, but the checkpoints are never more than a minute or two apart, and the lives' system/continue system has no penalties outside of locking you out of trophies. This is a very boss dense game - in the ~4 hour run-time it takes to complete the game, you fight 19 bosses. The handful of weapons and items you pick up helps lend variety to the combat, and no two boss fights feel the same.
Completion Time: ~4 Hours
Extra Content: The game has two endings. Most players will get the bad ending the first time around and be locked out of the final stage (which is the longest stage in the game). You do have to play through the game again to get the good ending, but you'll likely do it in half the time. If you want to see all the major content on your first go around, I recommend looking up how to get the good ending before you play the game. As far as trophies are concerned, the platinum trophy is very difficult to obtain. If you like an extreme challenge, this one's for you.
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level. There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There’s an Arcade Mode that lets you replay boss fights and some collectibles to find in the main campaign. The trophies are very difficult, and many ask you to beat a boss without taking a single hit.
Description: The Count Lucanor’s story is very fairy tale-esque – more like a classic fairy tale as it can be pretty dark and grotesque at times. On his 10th birthday, Hans chooses to leave his mother in a quest for wealth. After some walking and conversation with NPCs you find along the way, you stumble upon a large mansion and find that the count of this mansion is looking to pass his wealth onto an heir who can prove himself worthy – “worthy” in this case being the one who can figure out the count’s name. From here, you are tasked with adventuring through the mansion and solving environmental puzzles in a nonlinear way to acquire the letters that spell the count’s name. There is a survival horror element to the game, as you are unable to attack the enemies in the mansion and instead must crawl under tables and find other ways around them. You can place candles around the mansion to light it up to help you better evade enemies, but your usage is limited (though you can find more).
Completion Time: ~4 Hours
Extra Content: There are five different endings and some puzzles/rooms you don’t even have to do. This could double your playtime – maybe even more if you don’t use a guide. The platinum trophy requires every ending and a few other things but is pretty easy to get if you use a guide.
Description: The Bunker is an FMV point & click adventure, meaning it features real actors and environments just like a live action movie. Many of the actors involved have been in high profile movies/TV shows as well, including The Hobbit, Game of Thrones, Star Wars, and Penny Dreadful. The game takes place in a fallout shelter and follows the last survivor as he tries to find a way outside following the death of his mother, after living 30+ years in the bunker. The gameplay has you solving puzzles and finding ways to proceed to the next area. The story is the focal point of the game though, and it frequently switches between the past and the present to tell its story. There’s a good juxtaposition between the lively past and the lonely present that makes you question how the protagonist ended up as the last survivor. There’s only one narrative choice to make in the game, and it comes at the very end. The game also works in handheld mode with touchscreen functionality if you'd prefer to play it that way.
Completion Time: ~2. Hour Completion Time*
Extra Content: You can replay the game and try to find all the collectibles. Most of them give more background on the story. You can trigger the ending you did not choose the first time around by simply reloading the last checkpoint, so there is no need to play through the whole game again to unlock it. Getting the platinum trophy is fairly easy.
Description: A Tale of Paper takes direct inspiration from Little Nightmares, sporting the same sideview camera angle and minimalist narrative. It’s a little less creepy and has the interesting twist of transforming into a variety of different origamis on the fly: from a little alien creature, to a frog, to a ball, to a paper airplane, etc., all with the push of a button. You’ll use a combination of different origami shapes to overcome the obstacles in the area, and you’ll be accompanied by some gorgeous sceneries in the process. The gameplay is pretty easy in both its platforming and puzzles, making it an easygoing, movie-esque kind of game. While the story is minimalist, it results in a satisfying conclusion, and it really feels like you’ve been through quite a journey even with the short runtime. The game evokes the feeling of being a tiny specimen in a larger-than-life world – Toy Story 2 is probably the most apt comparison I can make. Outside of Little Nightmares, I haven’t played another game quite like this.
Completion Time: ~1.5 Hours
Extra Content: I got seven of the eight origami collectibles in my first run-through. The trophies also only offer a few extra things to do, but I’d recommend reading the list of trophies before you play the game if you want to get the relatively easy platinum trophy.
Description: If you liked Detroit: Become Human or Until Dawn, Late Shift will be right up your alley. This game is a bit different from both those titles in that it's an FMV, with the gameplay solely consisting of the choices you make. You receive prompts at key moments in the story on what you want your character to do next, and this effects the outcome of the game. It plays more like Black Mirror's Bandersnatch, though this game came before it. The story follows an everyman who gets tangled up in London's criminal underground just as a result of being in the wrong place at the wrong time.
Completion Time: ~1.5 Hour Completion Time*
Extra Content: There are 180 choice points and 7 different endings. There is a platinum trophy, and I only got 4 out of 21 of the trophies on my first playthrough. There are a number of different routes to take with the game.
Description: SINNER: Sacrifice for Redemption is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
Completion Time: ~5 Hours
Extra Content: There is New Game+ that offers you an additional weapon. The trophies task you with a few things you have to pull off in battles, and the platinum trophy is pretty easy to obtain.
Description: Verlet Swing’s aesthetic is as intriguing as its gameplay: you are tasked with grappling and swinging yourself across these vaporwave styled levels without hitting anything. The levels are all very short, but you’re likely to play many levels dozens of times before even finishing it… just to get a 1/4 rank. The ranking system is actually very cool, in that it encourages you to find alternative paths or sometimes just building up more momentum to get to the end faster. Most levels do seem to have a set path, but at the same time, with the proper grappling of the mechanics, you can forge your own, which is a game in itself.
Completion Time: ~7 Hours
Extra Content: There’s an in game challenge menu that mostly recycles a lot of the base game content – though there’s a particularly funny one that switches the perspective to third person to play as a knockoff Spiderman. You can also go back and try to get the best possible time for each level. Getting the platinum trophy is extremely hard and I believe is at 0.1% completion.
Description: Neon Drive is a challenging rhythm game with a synthwave aesthetic and appropriately matching music. The objective of the game is to evade the obstacles coming at you by transitioning between four lanes at the right moment using either two of the face buttons, D-Pad, or shoulder buttons. Personally I found the shoulder buttons worked best. The game will occasionally transform you into other vehicles that mix the gameplay up a bit - one notable example is when you turn into a plane and transition between eight lanes in a 360 degree orientation. There are only eight levels that are all about three minutes in length if you were to beat them with no deaths, with two checkpoints and two health points that regenerate between checkpoints. While this all sounds very generous, most of these levels will still take you dozens of tries, though the life reset is almost immediate so you can get back into the action right away.
Completion Time: ~3 Hours
Extra Content: There are two harder difficulties, an endurance mode that sees how long you can go without dying, a free run mode that allows you to play through the game without reset (only unlocked after beating each level), and online leaderboards. The trophies are very hard to get, and there is no platinum trophy.
Conclusion My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Bleep Bloop. Have you played any of these games? What are some other overlooked single player indie games? If you’re looking for more indie games to play, see my post here:
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A con in this Goodwin Casino review is the number of restricted countries. Unfortunately, this online casino is not available to the United States, Canada, France, Italy, Metropolitan France, Netherlands, Spain, Sweden, and the United Kingdom.
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Recap – Despite a huge gain on Friday, the SPY continued the bullish trend and ended up 1%. The Momentum plays on Friday were BHC and HPE. They finished at +6.55% and 4.37% respectively. If you played these in the after-hours market Friday you should have made out pretty well. Unfortunately, my limit orders were never filled. The Classic UOA picks of SABR and APA collectively did okay. SABR was quite a bit higher in the morning at 11.50 but proceeded to drop for the rest of the day ending at -1%. If you had a reasonable take profit that should have hit. The second pick, APA, ended up 9.77%. Site update – Economic Calendar has been updated to be more useful. This week I am going to focus heavily on the resources area so be sure to check it out. Eventually it will be a database with the most useful sites both free and paid that could help you to make the best decisions possible. There is also an email subscribe button now (it has yet to be tested). Here’s the Option Activity Summary for today – June 8th, 2020 Option Activity Fast Facts (Stocks >$6) Highest Multiple over Daily Avg (with ADV >5k) –IVR with 11x it’s ADV of 20,489. 202k calls traded and 31k puts. Ticker with most contracts Traded – GE with 591k contracts traded and 2x it’s ADV of 285k. 462k calls traded and 128k puts. Largest Put to Call Ratio (w/ Option volume over 10k) – IEF with P/C ratio of 70 and 159 calls and 11k puts. Largest Call to Put Ratio (w/ Option volume over 10k) – SONO with 33 C/P ratio. 37k calls and 1.1k puts. 1.Ticker : FTCH Spot Price : $15.58 +1.55, +11.05% Company Summary (from Yahoo Finance): Farfetch Limited, through its subsidiary, Farfetch.com Limited, provides an online marketplace for luxury goods in the Americas, Europe, the Middle East, Africa, and the Asia Pacific. It operates in three segments: Digital Platform, Brand Platform, and In-Store. The company operates Farfetch.com, an online marketplace, as well as Farfetch app for retailers and brands. It also offers web design, build, development, and retail distribution solutions for retailers and brands. In addition, the company operates two Browns retail stores in London; one Stadium Goods retail store in New York; and two New Guards Off-White stores in Las Vegas and New York. Further, it operates approximately 50 New Guards franchised retail stores. Farfetch Limited was founded in 2007 and is headquartered in London, the United Kingdom. Special Considerations : None Next Earnings date: 08/06/2020 Option Information : Today’s Option Volume : 28,438 Average Daily Volume : 3,433 Multiple over ADV:8 Total Calls : 27,462 Total Puts : 976 C/P Ratio :28 Calls at ask % :45Calls at bid % : 24 Puts at ask % :11Puts at bid % : 52 Notable strikes : JUN 19 ’20 $16 strike with 18.7k volume today. Previous OI of 575. My Impression : FTCH is presenting at the Deutsche Bank dbAccess 17th Global Consumer Conference 2020 June 11th, 2019.It had a large spike today, but has been as high as $16.59. The Calls at ask % looks pretty bullish to me. This is similar to FLEX, BHC, and HPE. This is mostlikely buying the rumor and selling the news. Looks solid to me, I bought shares AHs. 2.Ticker :EVRI Spot Price : $7.88, +.90, (+12.86%) Company Summary (from Yahoo Finance): Everi Holdings Inc. provides technology solutions for the casino gaming industry in the United States, Europe, Canada, the Caribbean, Central America, and Asia. The company operates in two segments, Games and FinTech. It offers gaming products, such as classic mechanical reel games, video reel games, core HDX, Empire MPX and the Texan HDX, wide area progressive games, and slot tournament systems; and sells player terminals, licenses, back office systems, and other related equipment. The company also provides Cash access services; Casino Cash Plus 3-in-1 ATM, a cash-dispensing machine that enables ATM cash withdrawals, POS debit card cash access transactions, and credit card cash access transactions; check verification and warranty services; CashClub that provides gaming establishments with a single dashboard interface to streamline credit and debit card cash access transaction processing and check warranty transactions; fully integrated kiosks that provide multiple functions to the casino floor; and other integrated kiosk solutions. In addition, it offers Everi Compliance, a suite of compliance software to assist with anti-money laundering regulations; Central Credit, a gaming patron credit bureau service; non-ATM terminals that perform authorizations for credit card cash access and POS debit card transactions; database services; and an online payment processing solution for gaming operators in states that offer intra-state, and Internet-based gaming and lottery activities. The company was formerly known as Global Cash Access Holdings, Inc. and changed its name to Everi Holdings Inc. in August 2015. Everi Holdings Inc. was founded in 1998 and is headquartered in Las Vegas, Nevada. Special Considerations : Earnings 06/02/2020 Next Earnings date: 08/4/2020 Option Information : Today’s Option Volume :Average Daily Volume : 2,537 Multiple over ADV : 9 Total Calls : 22,837 Total Puts : 293 C/P Ratio : 77 Calls at ask % : 48% Calls at bid % : 24% Puts at ask % : 11% Puts at bid % : 16% Notable strikes : JUN 19 ’20 10C with 12.9k vlm and 4.94 OI. 3.28k VLM at the 12.5C same expiry. My Impression : Calls at ask % looks very bullish. 9x ADV. With the run up of PENN and DKNG I am amazed this fell through the cracks. It’s 52 wk high was $15. I don’t see any news on briefing to warrant the sharp increase. CLASSIC UNUSUAL OPTIONS ACTIVITY – Summary : Friday’s picks HPE and BHC ended up pretty well today. Keep in mind, both of these stocks have conferences coming up. BHC has the Goldman Sachs 41st Annual Virtual Global Healthcare Conference June 10th and HPE has the conference tomorrow. Keep this in mind if you held through today. Buying the rumor and selling the news is usually a safe bet. Regarding the momentum stocks, EVRI and FTCH look solid to me. With the recent run up of gambling stocks EVRI seems all around solid for a shorter-term hold. I bought both EVRI and FTCH in after hours. As for the Classic UOA stocks, I’m not playing either of these but will likely do a call spread on TSLA tomorrow. Thanks for reading. DISCLAIMER – These are my observations that I have made at the end of each day and trades that I am considering placing or watching. I am not responsible for your financial losses if you follow any of these trades. As always, do your own due diligence. Edit: If you liked the post please don't forget to upvote and or leave a comment!
Book Rey Mysterio If He Never Joined WWE in 2018 - Part 2: Booyaka
Part 1 here In this part, we saw Rey Mysterio jump onto the scene of NJPW. He started off hot, taking on his two amigos in Jushin Thunder Liger and Hiroshi Tanahashi respectively. At King of Pro-Wrestling, he defeated Liger - but fell to The Ace in a match for his G1 Climax briefcase. He then won the IWGP United States Championship off of Cody to end his offspring of Bullet Club, and would embark on a title reign. He successfully defended against Bandido last time we saw him, and now he moves onto his next challenger. Book Rey Mysterio If He Never Joined WWE in 2018 - Part 2: Booyaka G1 Supercard: Rey Mysterio (c) vs. Tomohiro Ishii - IWGP United States Championship Rey Mysterio skips out on the New Japan Cup, and instead prepares for the G1 Supercard. It will be the biggest show NJPW have held in America, and since he’s the United States Champion he will be defending. Rey ventures off to GCW for Joey Janela’s Spring Break, taking part in the Clusterfuck as a surprise entrant. On Night Two, after Janela faces off with Jungle Boy - he calls out Rey to a match for a later date. Mysterio doesn’t respond, instead he’s in Madison Square Garden to face off against a New Japan semi-finalist, Tomohiro Ishii. He lost to Okada in the semis, and is angry. He wants to take his anger out on someone, and the IWGP United States Champion is his next victim. He fought in the inaugural title match but came up short to Kenny Omega, but now he has his chance to become the first Japanese man to hold it. After seeing Mayu Iwatani retain the Women of Honor Championship, we move to our next match - as Tomohiro Ishii walks out to a loud MSG pop. In the front row are Mysterio’s daughter, Aalyah and his wife. Then we see his son, Dominick, as a young lion at ringside. He got kicked in the head by Minoru Suzuki earlier so he’s just having a great time. They’re dad then enters out in the same gear he wore to the actual WrestleMania that weekend, as the villain “Mysterio” from Spider-Man Homecoming. He walks out with the gold Tomohiro lusts for, and rolls inside to pose with it on the second rope. The bell is rung and Mysterio goes to lock up - BUT ISHII GRABS HIM INTO A RELEASE GERMAN SUPLEX!! HE FOLLOWS WITH A BRIDGING GERMAN!! 1.........2.....KICK OUT BY REY REY!!! Mysterio is shocked at the sudden attack, and scurries up in the corner. ISHII GOES FOR A CLOTHESLINE BUT REY TURNS IT INTO A CRUCIFIX PIN!!! 1........ISHII KICKS OUT AND IS HIT BY A ROUNDHOUSE KICK!! REY WITH A HEADSCISSORS TAKEDOWN!! Rey regains and takes a moment to intake what’s happening, and GOES FOR A SHIRANUI!! ISHII COUNTERS WITH A SPIKE DDT!!! 1..............2..........KICK OUT INTO A POWERBOMB!!!! 1.............2..........TOMOHIRO LOCKS IN A BOSTON CRAB!! There is no escape for Mysterio from this rabid dog - who is hungry. Ishii locks in the hold and cinches it tighter. REY GOES TO FLIP HIM OUT, BUT ISHII GETS RIGHT BACK UP AND HITS HIM WITH A BOOT TO THE HEAD!! ISHII LIFTS HIM UP INTO A SNAP SUPLEX!! Tomohiro Ishii is now on the hunt, as he starts to unleash chops. OPEN HAND TO THE CHEST!! Rey falls to the mat, but is scooped back up into OVERHEAD CHOP!! Rey crumples to the mat again and starts to cough. ISHII THROWS HIM OUTSIDE INTO THE ARMS OF HIS SON!! ISHII THEN WITH A BIG BOOT ON THE FLOOR TO DOMINICK, AND THROWS HIM INTO THE APRON!! Ishii looks down at the fallen young boy - BUT IS THEN HIT BY A ENZIGURI FROM REY!!! MYSTERIO HITS A FRONT DROPKICK INTO THE RING POST!! HE THROWS HIM BACK INSIDE AND DIVES WITH A FROGSPLASH!!! 1.............2..........KICK OUT!!! ISHII ROLLS THROUGH AND LIFTS MYSTERIO UP INTO A VERTICAL SUPLEX!!! 1...........MYSTERIO GETS OUT!!! The crowd are going nuts at these two guys fighting spirit. ISHII GOES FOR A GERMAN SUPLEX, BUT REY FLIPS OUT AND HITS A HEADSCISSORS!! HE GOES FOR A 619 - BUT ISHII SPINS HIM TO THE OUTSIDE!! TOMOHIRO RUNS THE ROPES, BUT IS HIT BY A SPRINGBOARD CROSSBODY!! He lifts Ishii up and runs the ropes, TO HIT A BULLDOG!! INTO A TORNADO DDT!! He calls for a 619, as Ishii crawls to the ropes. HE HITS IT!! HE DIVES FOR THE SEATED SENTON - BUT NO NECK TOM CATCHES AND HITS A BRAINBUSTER!!! 1...............2..............MYSTERIO KICKS OUT!!! Everyone explodes that Rey kicked out, and Ishii is still that angry dog - but he just got a whiff of a juicy steak. Tom lifts him up, looks him dead in his dead eyes - AND HEADBUTTS HIM TO SHIT!! ISHII FURTHER TARGETS THE HEAD WITH AN ENZIGURI!! HE RUNS FOR A LARIAT, BUT REY DUCKS AND HITS A MYSTERIO-RANA!! ISHII KICKS OUT AND ROLLS INTO THAT LARIAT!!! ISHII GOES FOR A BRAINBUSTER, BUT MYSTERIO EVADES AND HITS THE MYSTERIO-EXPRESS!! ISHII NO SELLS AND IS HIT BY A ENZIGURI!! ISHII NO SELLS AND HITS REY WITH A THREE AMIGOS!! He mocks his fallen friend Eddie with those moves - and that fuels Rey’s fire. REY WITH A SPRINGBOARD SEATED SENTON!! HE HITS A HEADSCISSORS AND CALLS FOR A 619!!! HE CONNECTS!!! SPRINGBOARD SPLASH!!!! 1...........2........KICK OUT!!!!!! ISHII LIFTS HIMSELF UP WITH A PRIMAL ROAR, AN HITS THE ISHII DRILLER!!!!! 1................2................3!!!! TOMOHIRO ISHII WINS AND BECOMES YOUR NEW, AND FIRST EVER JAPANESE, IWGP UNITED STATES CHAMPION!!!! Tomohiro Ishii defeats Rey Mysterio (12:51) PROGRESS Chapter 88: Super Strong Style 16: Marty Scurll vs. Rey Mysterio With his United States Championship lost, ending his 92 day reign, Mysterio heads away from Japan for a while to regain himself. He’s confirmed to show up at PROGRESS‘ Super Strong Style, but later revealed that he won’t actually participate - instead wrestle on the last night in a standard singles match with no prizes but merit. Meanwhile, his opponent is scheduled to be...Marty Scurll. A man who hasn’t appeared in PROGRESS in a long while, mainly because he’s in the middle of a ROH World Championship reign. Having begun his reign in June of 2018, Marty still holds it. He’ll return to PROGRESS for this night however, as he wants to face Rey…badly. After Dominion last year when Rey lost to Marty, he’s wanted to defeated him one on one. A year of wait, and he finally gets his chance. The ultimate hero vs. The ultimate villain, it’s like a comic book finale. In the lead up, Marty cuts a promo on Mysterio. In it he is as snivelling as ever, offering his wife Angie a night with him and calling Dominick “a giant lummocks“. Then when the third night of the Super Strong Style 16 arrives, we hear Rey Mysterio’s entrance music for the first time in PROGRESS history, as he enters to a raucous pop from the Alexandra Palace. Alexandra Park in London lose their minds for the Lucha Libre legend, who comes out in Black Knight attire (a Marvel superhero from Britain). The fans love him and he shakes hand with Jim Smallman as he enters. Marty Scurll’s reception is mixed, but he certainly wants it to be vocally harsh. He takes beer out of fans hands and spits it at them, which certainly turns their reactions around. The two men stare down after the bell is rung, a seismic stare. Rey puts his hand up with two fingers, but so does Scurll. They then both do the “2-0-5” taunt in sync. The crowd laugh, which Marty doesn’t like. He taunts on the second turnbuckle to earn their ire. Rey does the same and receives a good response. Scurll then jumps off and walks over to Rey - WHO DIVES AT HIM WITH A HURRICANERANA! They then run the ropes, AND MARTY CATCHES HIM WITH AN ARM DRAG HANDSPRING! MYSTERIO HITS HIS OWN ARM DRAG! Marty runs the ropes but Rey goes for a FRONT DROPKICK - but Marty halts so Rey misses the boat. SCURLL THEN DOUBLE FOOT STOMPS ON THE LUCHADORS FEET!! He lifts him up and starts to chop his chest. Marty finishes the chops, AND THEN HITS A ROPE-ASSISTED ENZIGURI!! He stomps on Rey while he shouts at fans who boo him, telling them to be louder. He smashes his knee into a kneeling Rey, and then lifts him into a Gory Special!! REY ESCAPES WITH A SUNSET FLIP!! HE RUNS THE ROPES AND GOES FOR A SPRINGBOARD CROSSBODY, BUT SCURLL CATCHES WITH A SITOUT SUPLEX SLAM!! HE RUNS THE ROPES AND HITS A PENALTY KICK!! HE LOCKS IN AN OCTOPUS HOLD!! He wrenches on it, but Rey shuffles to the ropes. Scurll then slides outside to shout at a fan who insulted him. SCURLL IS THEN HIT BY A SUICIDE DIVE INTO A HEADSCISSORS BY MYSTERIO!! REY THROWS HIM INSIDE AND HITS A FROGSPLASH!!! 1................2............KICK OUT!!! MARTY DOESN’T DIE AFTER THE SURPRISE ATTACK!! Rey is now out of his trance of being beaten down and is back in the fight. Scurll goes for a Wheelbarrow Bodyscissors but Rey counters with an Arm Drag! HE GOES FOR A SUNSET FLIP PIN BUT SCURLL BREAKS OUT WITH A LANZA!! SCURLL THEN LIFTS REY UP FOR A GERMAN SUPLEX!! HE CONNECTS, AND GOES FOR ANOTHER! BUT MYSTERIO FLIPS OUT AND HITS A HEADSCISSORS!! HE THEN CONNECTS A BASEBALL SLIDEFOLLOWED BY HEADSCISSORS!! Rey is on a roll as he dances like Eddie outside. Scurll goes to push him into a fans seat, but Mysterio ducks and PUSHES HIM INTO THE APRON!! They then fight there. Scurll knocks Rey off and CONNECTS A SUPERKICK FROM THE APRON!! HE THEN DIVES OUT WITH A MOONSAULT TO THE FLOOR!! Now they’re both on the ground. Scurll is dead and so is Rey. They crawl up by the fans laps. Scurll asks a fan to hold Rey in place as he lines up a Penalty Kick. MYSTERIO EVADES BEFORE THE KICK CONNECTS AND PUSHES HIM ONTO A GROUP OF FANS SEATS!! HE THEN DIVES OFF THE SECOND ROPE WITH A CROSSBODY - OVER THE FANS HEADS TO SCURLL!! They’re both even more dead than before and spend time climbing out of the wreckage, through fans and bent and fallen chairs. Rey navigates his way back while Marty writhes in the agony. Once back in the ring Mysterio dives for a Seated Senton - BUT IS HIT BY A SUPERKICK!! SCURLL HITS THE BLACK PLAGUE AND ROLLS INTO THE CROSSFACED CHICKENWING!! REY GETS HIS FOOT ON THE ROPES!! Scurll angrily lets go, throwing the luchador to the mat. They’re back up and the contest is still on. Rey knocks Scurll down with a SUNSET FLIP INTO A ROUNDHOUSE KICK, AND THEN HITS THE DROPPIN DA DIME!!! 1.............2...........KICK OUT!!! MYSTERIO LIFTS SCURLL UP AND GOES FOR A BULLDOG, BUT MARTY HITS A BACKBREAKER RACK DROPPED INTO A FACEBUSTER!! SCURLL JUMPS FOR A TORNADO DDT - BUT MYSTERIO CATCHES WTH A DROPKICK!! HE THEN FLIES WITH HIS OWN TORNADO DDT!! 1...........2.........SCURLL ROLLS OUT AND GOES FOR THE TORNADO DDT, BUT MYSTERIO CATCHES HIM WITH A SUPER HURRICANERANA!! MARTY LANDS ON HIS FEET AND HITS THE PARTY’S OVER!! HIS OLD FINISHER BUSTED OUT ON THIS OCCASION!!! HE COVERS, 1...............2...............MYSTERIO KICKS OUT JUST IN THE NICK OF TIME!!! They roll outside to recover after the big rush of counters. Scurll is first up and walks over to Rey’s daughter and wife. He tries to chat them up, BUT REY TURNS HIM AROUND INTO A THROW INTO THE RING POST!! HE HITS A BIG BOOT INTO THE STEEL!! Rey then sets up a wooden table, and brings Scurll up to the apron. They both trade forearms there. Marty jumps to the second rope, possibly looking for a TORNADO DDT!! REY BRINGS HIM DOWN AND HITSMA HURRICANERANA OFF THE APRON!! SCURLL CRASHES DOWN THROUGH THE WOODEN TABLE ONTO THE WOODEN FLOOR!! Scurll grabs his back in utter agony, his spine crushed by the wooden table and floor. Rey then picks him off the mat and rolls him inside. Rey is looking to end it now, as he climbs up for a SPRINGBOARD SPLASH!! HE THEN LOOKS FOR A 619, BUT SCURLL HITS A EUROPEAN UPPERCUT!! SCURLL THEN GOES FOR A KNEELING REVERSE PILEDRIVER!! MYSTERIO COUNTERS WITH A ROLL UP FOLLOWED BY A FRONT DROPKICK AFTER THE KICK OUT! REY THEN CLIMBS UP FOR A DIVING WEST COAST POP!! 1............2.........KICK OUT!! REY GOES FOR ANOTHER - BUT ITS CAUGHT!! MARTY CATCHES HIM INTO A BIRD OF PREY!! HE HITS A TORNADO DDT!! HE FINALLY LOCKS IN THE CROSSFACED CHICKENWING!! REY ESCAPES AND SWINGS AROUND THE ROPES IN A 619 BUT IS HIT BY A SUPERKICK!! SCURLL THEN LOCKS IN THE CROSSFACED CHICKENWING WITH A BODYSCISSORS!! REY TAPS OUT!!! Marty Scurll defeats Rey Mysterio (19:58) Dominion 2019: Kazuchika Okada (c) vs. Rey Mysterio - IWGP Heavyweight Championship At Wrestling Dontaku, we see Kazuchika Okada and SANADA face off for the IWGP Heavyweight Championship in Night Two’s main event on May 4th. Afterwards, Rey Mysterio appears on video where he says he will return to New Japan at Dominion to take on Okada for his IWGP Heavyweight Championship. The Rainmaker then states that in his post-match press conference, that he’s always wanted to face Rey Mysterio and that he’ll be happy to do it. Rey is a good and honourable man who deserves this title match after 25 years of wrestling. Okada is happy to give him the opportunity but makes sure Mysterio knows, he won’t win. Later in the month is AEW’s Double or Nothing. The highly anticipated show features a plethora of talent and star studded match ups, after the Jacksonville and Las Vegas rallies individually. Rey Mysterio appears at neither however despite heavy rumour and speculation. However, to open the show we see the Casino Battle Royale. In this we get a bomb dropped on us - the debut of Mysterio in AEW. Entering as the Joker, he comes and cleans house. It comes down to him and Adam Page, who face off in a 5-minute long battle. The winner will face either Kenny Omega or Chris Jericho at All Out for the AEW World Championship so the stakes are high. In the end, Hangman eliminates Rey after a Buckshot and Superkick combo. Then two weeks later is Dominion. For the first time ever, Rey Mysterio will challenge for the IWGP World Heavyweight Championship. After a hell of the show we reach the main event. We’ve seen Dragon Lee vs. Will Ospreay, and Kota Ibushi vs. Tetsuya Naito, and now we’re here. Rey Mysterio cuts a promo earlier in the show about how this means the world to him, this opportunity, and that he needs to win. He will never get a chance like this again, and can’t waste it. Mysterio represents is no-nonsense ordeal, as he comes out dressed as The Punisher. He’s got the navy singlet, with a skull across it. His mask then has the skull as well on it. Mysterio taunts on the second rope, but then Okada comes out. It’s the same thing he felt against Tanahashi and Liger, just being in the presence of someone on another world. When the bell rings, they don’t lock up straight away. They take in the magnitude of the stage and suck it all in. About a minute passes of this, before they lock up. They get into a collar and elbow, and Rey spins into a waist lock. Okada arm drags him off and cinches in a chinlock. Rey tries to flip out but Okada simply lowers down with him. HE THEN HITS A BELLY TO BACK SUPLEX!! Okada cinches in another chinlock. Rey gets up and Irish whips Okada to the ropes. The Rainmaker rebounds and connects a Shoulder Block to take Mysterio down. Rey gets up while Okada runs the ropes, and hits a HEADSCISSORS! Mysterio ducks under a clothesline and cinches the waistlock. He takes Okada down and applies a nerve hold, then hits a Spinal Tap! Okada lifts himself up and runs the ropes for a Short-arm Lariat! Rey stumbles back and rolls into a VICTORY ROLL!! 1........2.....KICK OUT!! OKADA GETS UP WITH A SHOULDER BLOCK, AND THEN RUNS THE ROPES FOR A RONT DROPKICK INTO THE CORNER!! Mysterio takes a Bret Hart sell of falling on impact. OKADA LIFTS HIM FOR A FLAPJACK BUT REY FLIPS OUT AND HITS AN ARM DRAG!! HE RUNS THE ROPES BUT IS CAUGHT IN A WHEELBARROW !BODYSCISSORS, THAT IS COUNTERED WITH A BULLDOG!! FLYING HEADSCISSORS BY MYSTERIO!! HE RUNS THE ROPES BUT OKADA HITS THE FLAPJACK AND FOLLOWS WITH A MILLION DOLLAR DROPKICK!! Okada then lifts Mysterio up and throws him to the corner, and starts to apply shoulder blocks. Okada Irish whips Mysterio who LEAPFROGS THE RAINMAKER AND HITS A MYSTERIO-EXPRESS!!! 1..........2.......KICK OUT!! OKADA WITH ANOTHER SHORT-ARM LARIAT!! Okada connects a European Uppercut to a kneeling Rey! This is the cut off, and The Rainmaker starts to stomp down on him. He lifts Mysterio up and Irish whips Rey, who jumps to the second rope AND DIVES OFF WITH A DIVING HURRICANERANA!!! OKADA ROLLS THROUGH AND CONNECTS A OPEN HAND CHOP!! DROPKICK!! HE LIFTS REY UP FOR A BACKBODY DROP BUT MYSTERIO EVADES AND HITS A SPINNING WHEEL KICK!! Rey is back in the fight, and runs the ropes for a RUNNING CROSSBODY!! HE HITS A TILT-A-WHIRL TORNADO DDT!! 1..........2........KICK OUT!!! Rey pulls himself up by the ropes, hoping the comeback got him. He punches the air, but lifts The Rainmaker up. He heads to the apron and awaits Okada - BUT SUNSET FLIPS OVER! REY ROLLS HIM AND HITS A ROUNDHOUSE KICK!!! Mysterio then runs the ropes but OKADA WITH A BIG BOOT!! HE HITS THE HEAVY RAIN!! 1........2.........KICK OUT!!! REY PULLS HIMSELF UP AND HITS A LOU THESZ PRESS!! HE GOES FOR A SHIRANUI - BUT OKADA DUMPS HIM ONTO THE MAT!! Rey doesn’t get up from that one, feeling the pain. Okada stomps on him and kicks the head, THEN GOES FOR A DDT!! MYSTERIO SLIDES OUT AND HITS A HEADSCISSORS!! HE RUNS THE ROPES AND CONNECTS THE 619 OUT OF NOWHERE!! He climbs the ropes and points to the crowd - DIVING SPLASH!! 1.........2.........KICK OUT FROM THE RAINMAKER!!! Rey gets desperate to end it and HITS A BASEBALL SLIDE TO THE OUTSIDE!! HE FOLLOWS WITH A SUICIDE DIVE INTO A HEADSCISSORS!! Okada falls into the guardrail both times, feeling the steel on his back. Rey goes to Irish whip but Okada reverses into his own. Rey then hops the guardrail and awaiting to see what Okada does. OKADA THEN DIVES OVER THE GUARDRAIL WITH THE SCOOBY DOOBY DOO!!! They both lay dead, as the referee counts down from 20. Eventually they get back up, after a lot of stumbling and tumbling. They get back in and REY DIVES WITH THE WEST COAST POP!! 1.........2.......OKADA ROLLS OUT OF IT WITH REY ON HIS BACK!!! ALABAMA SLAM!!! KICKOUT!!! HE LOCKS IN THE DEEP IN DEBT BUT REY GETS OUT!! HE RUNS TO THE CORBER BUT SO DOES OKADA WHO HITS A RUNNING BACK ELBOW!! HE THEN CONNECTS THE AIR RAID CRASH NECKBREAKER!!! 1...............2.............KICK OUT!!!! Both guys have kicked out a bunch of times, but now they’re down to the last minute. They’ve gone over 20 minutes and start to trade forearms. They double down after their fifth blows. They crawl by the corners - AND REY HITS THE AIR MYSTERIO!! HE RUNS UP FOR A MYSTERIO-RANA!!!! 1...........2........OKADA ROLS OUT AND HITS A SCOOP SLAM!! HE THEN CLIMBS THE ROPES - AND DIVES WITH A DIVING ELBOW DROP!! HE LIFTS HIM UP FOR A RAINMAKER - BUT MYSTERIO DUCKS UNDER AND HITS A POISONED RANA!!! HE DIVES IN WITH A SPRINGBOARD SITOUT FACEBUSTER!! REY GOES FOR ANOTHER MYSTERIO EXPRESS, BUT OKADA COUNTERS AND LOCKS IN THE DEEP IN DEBT!! MYSTERIO ESCAPES, BUT IS LOCKED IN WITH A COBRA CLUTCH!!!! REY REACHES THE ROPES!!! HE GOES FOR A 619 BUT OKADA CATCHES AND HITS THE RAINMAKER!!!! 1................2.................3!!!!!! Kazuchika Okada defeats Rey Mysterio (26:13) Fyter Fest 2019: The Elite (Kenny Omega, Matt Jackson and Nick Jackson) vs. Rey Mysterio and The Lucha Brothers (Fénix and Pentagon Jr.) - Six-man Tag Team Match With the launch of All Elite Wrestling, many peoples attention have been grabbed. Double or Nothing as we know saw Rey Mysterio make his shock debut to open the main show as the Joker slot in the Casino Battle Royale. Him and Hangman Adam Page had a war as the final two, ending with Page winning. Now comes Fyter Fest, however this scheduled match between The Elite and The Lucha Bros/Pac has been altered. Pac pulls out and so the replacement is revealed on The Road To Fyter Fest, where Rey Mysterio is interviewed and then he announces he will be the partner of the Lucha Bros. This is the official main event of Fyter Fest, as the actual last match is Unsanctioned. The Young Bucks enter first dressed as Ryu and Ken each, both posing on the stage until…the lights go down. A fan walks on stage, but then they go down again. KENNY APPEARS AS AKUMA’S RAGING DEMON!! He holds the finger gun over the fans body and makes his way down to the ring with his Elite stablemates. Then comes The Lucha Brothers. On the stage are Fénix and Pentagon dressed in their skull masks and hoodies. They both walk out but point to the centre, WHERE OUT COMES REY MYSTERIO!! Rey unhoods from his blue cloak to reveal his normal mask. He is dressed as Death from the Castlevania series in line with the whole skeleton aesthetic as well as for the video game tie-in. “Round 1 – FIGHT!” yells Justin Roberts as Nick Jackson and Rey Mysterio start us off. They go into a lockup and start to push forward and back. Nick lifts himself to the second rope and tightropes it, before jumping down with an Arm Drag. Rey rolls through with that but jumps back in a Rana. They both run the ropes but Nick leapfrogs and Mysterio rolls under, then springboards off with a Crossbody. A cover goes nowhere and Nick kips up for his own arm drag, followed by a Back Body Drop that Rey flips out of. They then go to a stalemate at this point and reposition in their respective corners. Kenny whispers to Nick while Mysterio stretches on the ropes. They both then move forward to the centre. Rey hits an Overhead Chop and follows with an Open Hand to the chest. He does this while maintaining wrist control. He then hits a Roundhouse Kick and an Enziguri, and runs up the ropes, then dives off with a CROSSBODY! Nick goes for a Superkick once up, but Rey spins him into a Spinning Wheel Kick attempt, which Nick spins and they HIT STEREO SUPERKICKS!! THEY THEN DOUBLE DOWN WITH CLOTHESLINES!! While their down, in come the others. EVERY TRIO IS IN THE RING AND A BRAWL BREAKS LOOSE! Kenny and Penta are going at it while Matt and Fénix do battle. They trade slaps and chops and kicks, until Mysterio and Nick are back up. REY HITS A AIR MYSTERIO TO NICK JACKSON!! The Lucha Bros then hit Superkicks to Kenny and Matt to take them outside. ALL THE LUCHADORS THEN DIVE OUT AFTER THE ELITE!! They all enter the ring and isolate Matt. The Bros hit Superkicks and hold him in place for a MYSTERIO EXPRESS!! Nick comes inside but is hit by a Hook Kick, and then with a SEATED SENTON FROM REY!! FÉNIX WITH A DOUBLE SPRINGBOARD MOONSAULT TO NICK!!! 1……..2…..KICK OUT!!!!! The Bros roll out and Nick and Mysterio keep going. They trade forearms, until Rey tags in Fénix. Fénix comes in hot with a Springboard Front Missile Dropkick to Nick. He looks for a double team with Pentagon, BUT NICK HITS THEM BOTH WITH A DROPSAULT!! HE TAGS IN MATT! MATT COMES IN WITH A TOPE CON HILO TO BOTH GUYS!1 HE HITS A NORTHERN LIGHTS ON PENTAGON WITH AN O’CONNOR ROLL ON FÉNIX!! 1………2……KICK OUT!! HIM AND NICK THEN HIT DOUBLE SLINGSHOT SITOUT FACEBUSTERS!! Matt then gets a tag to Kenny Omega. OMEGA IS IN! Kenny runs straight forward with a Dropkick to Pentagon sending him outside. He hits a Backbreaker to a tagged in Mysterio , 1……2….KICK OUT!! HE GOES FOR THE YOU CAN’T ESCAPE!! BUT IT IS INDEED ESCAPED! MYSTERIO DIVES OFF THE TOP WITH A MOONSAULT!! Kenny recovers himself, BEFORE DIVING OUTSIDE WITH A RISE OF THE TERMINATOR TO PENTAGON!! PENTAGON CUTS HIM OFF! Cero…Miedo – AND THEY START TO FIGHT ON THE OUTSIDE!! They go to the apron where Pentagon lays in some chops, BUT OMEGA WITH A KOTARO KRUSHER ON THE APRON!! THE BUCKS THEN SEND FÉNIX TO THE FLOOR WITH A BACK BODY DROP + CANNONBALL SENTON COMBO!! Now all The Elite are inside and isolate Rey Mysterio. The Elite triple team him, with Matt and Nick holding Rey in place for A V-TRIGGER!! FOLLOWED BY A GERMAN SUPLEX!! KENNY HITS THE YOU CAN’T ESCAPE!! MATT FOLLOWS WITH A TOP ROPE ELBOW AND NICK WITH A SWANTON!!! 1………2……KICK OUT!!!! They pick him up and The Bucks try to double team. MYSTERIO MOVES AND MATT SPEARS NICK!! ENZIGURI FROM MYSTERIO TO OMEGA!! HE TAGS IN PENTAGON!! Pentagon comes in and chops everyone, and then hits a Double Japanese Arm Drag on Matt and Nick! SUPERKICK TO KENNY FOLLOWED BY A LUNGBLOWER!! Kenny rolls out, but then FÉNIX SPRINGBOARDS TO THE OUTSIDE WITH A TORNILLO TO OMEGA!! REY FOLLOWS WITH A SUICIDE DIVE!! PENTAGON THEN HITS A LANZA TO MATT BACK IN THE RING AND COVERS! 1………2…….KICK OUT!!! MATT FIRES BACK!! RUNNING CANADIAN DESTROYER TO PENTAGON – FOLLOWED BY A SPEAR!! Omega tags in and fights off all the luchadors, AND HITS DRAGON SUPLEXS ON ALL OF THEM!! Pentagon cuts him off again, AND SUPERKICKS NICK! HE TOSSES FÉNIX ONTO HIM WITH A MOONSAULT!! REY THEN HITS A WEST COAST POP ON KENNY!! 1…….2…..KICK OUT!!!! Mysterio then picks him up and hits THREE ROUNDHOUSE KICKS!! THE WHOLE MATCH THEN BREAKS DOWN INTO A SUPERKICK PARTY!! The Elite rally, BUT EAT SUPERKICKS!! THEY FIRE BACK WITH HADOKENS!! EVERY LUCHADOR HIT BY LIGER BOMBS!! NICK THEN WITH ASSISTED 450 SPLASHES ON FÉNIX AND MYSTERO!! PENTAGON MAKES THE SAVE! NICK WITH A SLINGSHOT X-FACTOR!! PENTAGON WITH A SLINGBLADE! OMEGA WITH THE V-TRIGGER!! FÉNIX THEN FLIES IN WITH A CUTTER!! NICK CUTS HIM OFF WITH A NECKBREAKER!! FÉNIX THEN HITS THE SPANISH FLY TO NICK, OFF THE ROPES, INTO MATT AND PENTAGON ON THE FLOOR!! This takes those guys out but we still have Mysterio and Omega. KENNY HITS A V-TRIGGER OUT OF MIDAIR, AND THE TIGER DRIVER 98!!! 1………..2………KICK OUT!! KENNY WITH ANOTHER V-TRIGGER AND GOES FOR THE ONE-WINGED ANGEL – BUT REY HEADSCISSORS OUT!! HE CALLS FOR THE 619 AND CONNECTS IT!! HE THEN FLIES HIGH WITH THE WEST COAST POP TO FINISH OMEGA!!!!! 1……………..2………………3!!! THE LUCHADORS WIN THE BOUT, AND REY MYSTERIO PINS KENNY OMEGA CLEAN!! The Lucha Brothers and Rey Mysterio defeat The Elite (20:20)
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